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Glyphs are items that when applied to your Glyph window, enhance a particular spell or ability, depending on the Glyph that you apply. It’s a way of again, making your character unique or changing your character’s abilities to better suit a particular healing situation. There are many glyph options available to all classes and it’s a matter of finding a balance to become the best healer you can. Like the rest of the site, we’re going to give you recommendations that will basically help you get started and as you play the game you’ll get a feeling of what glyphs you need.
Glyphs are made by Scribes, or by players who have Inscription as one of their primary professions. You can also become a scribe and make your own Glyphs and other items by choosing Inscription as one of your Primary Professions. You can also obtain Glyphs and other items created by Scribes directly from other players or from the Auction House(AH). To find out more about Professions, head to the Holy Paladin Professions page.
There are two types of Glyphs: Major, these glyphs effect many different spells but sometimes can have a trade-off and Minor; which are basically cosmetic based glyphs.
To learn these Glyphs you simply need right-click them when they are in your bags. You only need learn them once and they’re in your Glyph tab or “Glyphbook” for good. After learning a Glyph, it’s simply a matter of applying them to your Glyph places. To do this, open your Talent Window, choose your specialization on the right hand side and select ‘Glyphs’ in the bottom of the window. Now right-click the Glyph on the right hand side to enable it, then left click the Glyph spot you’d like to place it in.
Because every encounter can be different and Glyphs can be changed on the fly, Glyph selection can be very situational so it’s going to be up to you to determine what you need or want. There is almost no right or wrong way, however there are some which are better than other in certain situations.
ANYWAY – you’re probably here because you’re looking for help, so we’re going to provide you with the Glyphs we believe are going to help most Holy Paladin perform their duties. You can always go against these ideas or just try out your own, this is simply to guide you.
These are the Glyphs that we recommend for a starting Holy Paladin:
Major – effects spells and gameplay
Glyph of Divinity – This may seem like a weak glyph, but the truth is, it’s highly unlikely that you’re going to use Lay on Hands more than once in an encounter even when the cool down is 10 minutes, so why not push the cool down out for 2 more minutes and gain 10% of our mana back.
Glyph of Divine Plea – This glyph halves the cooldown and the mana that your Divine Plea returns. Over the course of the encounter, this is going to return you the same amount of mana, if you use it correctly.
Glyph of Light of Dawn – A strong glyph that causes your Light of Dawn to heal stronger, but effects up to 4 rather than up to 6. Usually a glyph useful for 5-man dungeons or 10-man raids, due to having less targets to heal.
Glyph of Beacon of Light – This can be handy should your tanks happen to be swapping more often than every 3 seconds, but this is a rare occurrence so this isn’t a top priority glyph.
Glyph of Protector of the Innocent – If you’re finding that you’re having to heal yourself for small amounts often, then use this Glyph and it will heal you when you use your Word of Glory or Eternal Flame (which is often).
Minor – purely cosmetic and fun, these glyphs are entirely up to you and they way you’d like to play.
As with all aspects of the site, this is merely a guide for you to follow if you wish. There are other options available to you, but these are what we recommend for a Holy Paladin. Now you’ve glyphed, it’s time to learn how to play a Holy Paladin. Navigate to the Holy Paladin How to Play page.
This page originally appeared on HealingWoW on .