Home » Holy Paladin » Holy Paladin Stat Priority

Holy Paladin Stat Priority

Welcome to the Holy Paladin Stat Priority page! Stats are an important part of the World of Warcraft and are officially called “Attributes”. Improving certain stats as a Holy Paladin will improve your ability to Heal. There are Primary and Secondary stats. As a Healer your most important Primary stats are Intellect and Spirit. Stamina is another primary stat that isn’t as important but appears on most pieces of gear anyway, this increases your HP.

Intellect increases your spell power which makes your spells stronger and therefore heal for more. This stat is always on Holy Paladin gear and you should always aim to boost this stat. There is no Intellect maximum or “cap”.

Spirit is what gives you your mana regeneration. Mana regeneration means that while you spend mana to cast your healing spells, the higher your spirit stat is, the more mana is returned to you during combat. Again, Spirit appears on most Holy Paladin gear. You should boost this stat should you be having problems with running out of mana. If you come to a point where you’ve got an excessive amount of mana during or at the end of encounters, it’s worth re-gemming spirit to another secondary stat such as Crit, Multistrike or Mastery. 

For those Holy Paladins below level 90, all you need to worry about in the stats department is making sure your gear is Plate (if possible), and you have at least 1 (if not both) of those 2 base stats: Intellect and Spirit. You need not really worry about secondary stats until you’re hitting higher level content.

For those aiming to hit dungeons or start raiding or to become a strong healer, the secondary stats that are most important to you as a Holy Paladin are Crit and Multistrike.

Crit has become an effective stat as a Holy Paladin because it is your stat Attunement. Your Attunement stat is important because of the passive effect in Sanctified Light. This gives you 5% more crit from all sources. 

Multistrike is a new stat that gives you a chance to obviously, cause spells that you cast to strike more than once, up to 2 additional times at 30% effectiveness. 

Each and every spec of each class has a different Mastery. Mastery for the Holy Paladin is Illuminated Healing, which places a damage absorb shield on the target of your direct heals. More Mastery increases the absorb.

To sum up, a Holy Paladin’s stat priority is:

Intellect > Crit > Spirit > Multistrike = Mastery = Versatility > Haste

These are very general guidelines to follow. Once you get a handle on the general idea of stats you will learn what you need to focus on. As you can see, it’s really up to your own play style preference. Now you know your stat priority, head to the Holy Paladin Enchanting page.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

Find more posts by by going to the Archive, or navigate to Holy Paladin's main page.

  • Mastery Woo!

    This is wrong. The correct way to reforge is spirit until comfortable and then go full mastery. Haste is a terrible option and so terribly weak compared to mastery that any attempt to stack it will severely gimp your healing.

  • grui

    Believe this needs to be updated a little. a raid ready Holy Paladin will most likely want at least 3507 haste so that he/she will get a 13th tick from EF. This may become obsolete by the time 5.4 comes out, but for now you would want at least much since EF blanketing is pretty nice at the moment.

    the next haste break would be around 7170 with the +5% raid buff for additional haste. Also, haste is worth a bit more to me than crit.
    stat priority should be something more along the lines of this right now for 5.3:
    int > spirit(12-14k combat regen) > mastery => haste > crit

    • http://www.healingwow.com/ HealingWoW

      Thanks for the comment. Agreed that haste is worth a bit more than crit and have reflected this in the priority. However we still value Mastery over Haste, especially at early stages of heroics/raiding as mastery provides more room to move with regards to mana. Haste doesn’t seem as forgiving and we aim to provide a strong base for newer players.