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So you want to learn how to play a Mistweaver Monk. Well, you’ve come to the right place. On this page we’ll take you through the spell use, rotations and best advice for a Mistweaver Monk Healer right up to maximum level. This page informs you how to play a Mistweaver Monk Healer in general at maximum level. We’re going through a lot of spells in this section, so if you haven’t already, have a look at the Mistweaver Monk Spells page for descriptions. For this page, we’ll assume that you have or will follow our advice on gems, enchants, glyphs, talents and specs.


The first and really the only castable buff that you gain as a Mistweaver Monk is Legacy of the Emperor, which you gain as a spell at level 22. This is something that you’ll want to cast on all party/raid after entering a dungeon or raid. It improves some of your base stats and is beneficial to all classes. All party/raid members should have this buff(or one of the alternatives) before entering combat. You can cast it during combat, but this takes up a spell cast(global cooldown) and uses mana. After dying, entering a new party/raid or after 1 hour, the buff will expire, at which point you will need to re-cast this buff on all party/raid members. Legacy of the Emperor also shares the same benefits as a Druid’s Mark of the Wild and the Paladin’s Blessing of Kings buff. If you have a Paladin in your group, they should buff with Blessing of Might first and then you can buff with Legacy of the Emperor, or a Druid can buff with Mark of the Wild.

Before Combat

First, ensure you have enabled the Mistweaver stance: Stance of the Wise Serpent. This stance gives you multiple benefits for healing and is absolutely essential.

After buffing your party/raid members, be sure to drink a consumable such as Conjured Mana Pudding to regain your mana, so that you have maximum mana before starting an encounter. As you gain gameplay experience you will gain an understanding of the mana required for each fight and along with your gear improvements, you won’t have to drink to regain mana before every single encounter. But when starting out it’s best to drink when you can. You can’t drink while you’re in combat.

You should also obtain and consume a consumable to gain extra buffs from food or drinks. To view what consumables are beneficial to you head to the Mistweaver Monk Consumables page.

Now that you’re buffed, have full hp/mana bars and the rest of your party/raid members are ready, it’s time to prepare to engage with the enemy NPCs or “mobs”. As a Healer, you’re not going to be the first to engage the enemy, the first to run in will usually be the Tank(Guardian Druid, Protection Warrior, Blood Death Knight, Protection Paladin or Brewmaster Monk). As a Mistweaver, the play style calls for a balance between a proactive role and a reactive role, meaning you will need to both prepare for situations and also respond to situations.

A Mistweaver Monk’s Summon Jade Serpent Statue is a “totem” that can be dropped which will improve your healing done by Soothing Mist and your damage abilities through Eminence.You should drop this statue whenever you need to, as it doesn’t cost any mana and increases your healing. It lasts fifteen minutes, so if you’re going to be within 40 yards it will work for 15 minutes.

Slightly before the tank is going into combat, we’ll want to prepare them for the damage they’re going to receive, otherwise you will be on the back foot as soon as the tank takes damage. We also want to build up our Chi whenever we can. So first off we suggest casting Renewing Mist onto the tank. This is a heal over time that spreads to up to 3 nearby party/raid members and also provides you with 1 Chi every time you use it. Each time you apply it, it can spread to further members. Use this every time it comes off cool down to allow it to spread to as many members as possible and generate your Chi as often as possible. The other spell you should be using off cool down is Expel Harm, which heals yourself for a small amount and generates 1 Chi. Continue using Renewing Mist on party/raid members and Expel Harm to continue building up that Chi.

As you continue building up your Chi, you will reach a maximum of 4(or 5, depending on your talent choice). However, once you have reached your maximum Chi, it’s best to spend those Chi so you’re not wasting further generations. If you’re continuing to build Chi without spending them, it means you’re using your mana instead. It’s best to try to keep a balance between having none and having Maximum. Another point on spending Chi is that the more you spend, the more mana you can gain back – we’ll go into this further in the Mana Regeneration section.

Tank Healing

As mentioned previously, start by placing Renewing Mist on the tank to being with as soon as you can (even if the tank hasn’t engaged the enemy yet). Continue to place Renewing Mist on the tank off cool down and continually using your Expel Harm to generate Chi. Renewing Mist will heal the tank for a small amount, covering small amounts of damage. Should your tank begin to receive a moderate amount of damage, use your Soothing Mist spell, a spell that is channeled over time and heals while channeling. Because your Summon Jade Serpent Statue was placed in range earlier, it will also channel a heal to an injured party/raid member of its own choosing.

While channeling Soothing Mist, you can cast Surging Mist(which generates 1 Chi) and you will continue to channel Soothing Mist without interruption. Similarly, while channeling Soothing Mist and you have 3 or more Chi, you can cast Enveloping Mist and you will continue to channel Soothing Mist without interruption. You can also heal with Surging Mist outside of Soothing Mists, but it will have a (short) cast-time. You can also heal with Enveloping Mist(if you have 3 Chi available) outside of Soothing Mist but it will have a long cast-time. Surging Mist is quite a mana expensive heal whenever you use it, so use it sparingly.

Summary: Get Renewing Mist rolling on the tank. During light damage to the tank continue to use Renewing Mist. During moderate damage, continue to use Renewing Mist and also use Soothing Mist. During heavy damage to the tank use Soothing Mist with Surging Mist for emergencies and Enveloping Mist for anticipated heavy damage.

If the tank is or is going to take a lot of damage, one option you have is to use Thunder Focus Tea, which costs 1 Chi and if you use Surging Mist immediately, it heals for double the amount and of course grants back 1 Chi. You can do all this while channeling Soothing Mists. You can also use your cool-down Life Cocoon on them and continue healing.

Party/Raid Healing

Much the same as light-tank healing, your main party/raid based heal is going to be Renewing Mist. We can’t stress enough that this spell should be used as often as possible. The more often it’s used, the more it can spread the HoT to other members and you generate Chi. Continue to use your Expel Harm to also generate Chi. Once your Renewing Mist has spread to multiple members, you can spend your Chi by using your Uplift spell. Repeat these steps, throwing in a Soothing Mist channel onto the tank or a low health member to continue building your Chi.

Another heal you have as a Mistweaver Monk for nearby-low-level-damage is your Spinning Crane Kick: with a great looking animation, heals those within a small radius around you. You can move while using this ability allowing you to heal and move. Great for when you’re in close to those that need healing and it’s more effective the more targets you have closer by. The talent Momentum gives you a speed boost after using your Roll ability. Using Spinning Crane Kick after gaining Momentum combined with the Glyph of Spinning Crane Kick allows you to move around faster while healing those close by to you.

Another multiple-target heal is the talent Chi Torpedo, which when chosen, replaces your Roll spell for another close-by target heal. This talent goes well when combined with the tier 1 talent Celerity, which allows you to use Chi Torpedo more often. Chi Torpedo does require a fair amount of coordination though. You can read more about your talent choice on the Mistweaver Monk Talents & Spec page.

For heavy damage to the raid, read below.

Heavy Damage Phase Healing

At times during an encounter there is likely to be some heavy damage phases, meaning you and your party/raid members are going to suffer more damage faster, at which point more healing from you is required. We have covered what to do should your tank suffer from large damage spikes, so this will be more about using your cool down abilities for party/raid wide damage (which can include your tank).

When these heavy damage phases occur, they usually last for a short amount of time and occur several times throughout an encounter. During these heavy phases, it’s a good idea to continue using your Renewing Mist and Expel Harm as often as possible. If you know that a heavy phase is coming up, we suggest you build up your Chi to maximum, so that you are free to spend it during those heavy phases. We also suggest you spend 1 Chi on Thunder Focus Tea and then use your Uplift spell. This refreshes the duration of your Renewing Mists on all current targets and causes it to continue to spread. Then continue to cast your Uplift as often as you can to get through those damage phases.

If a single target within the raid has taken significant damage, use your Soothing Mist to heal them and generate Chi, then use that Chi by casting Enveloping Mists on the target. Once the target has Enveloping Mist on them, you’re free to move onto another damaged target.

We highly suggest going for Chi Torpedo combined with Celerity for excellent AoE healing for heavy damage phases. We always suggest using Chi Torpedo twice, once in and once out – do this by pressing your Chi Torpedo spell, then once finished press backwards and your Chi Torpedo spell again.

Revival is one of the strongest heals in the game, especially for the Mistweaver Monk. It instantly heals all raid/party members, including yourself, for a moderate amount of health. Not only that, it also removes all magic, disease and poison effects from them. Use this spell during heavy damage phases. It’s good to use it at an earlier stage of an encounter, as you may then have the opportunity to use it again in the same encounter. But you may need to co-ordinate with fellow party/raid members as they also have very strong heals and you don’t want to waste either your’s or their’s by using them together.

As with single target healing you can also use your Life Cocoon on any of your party/raid members should they be taking a considerable amount of damage, including yourself or the tank. This can be good for times when damaged is focused on a particular party/raid member and it can’t be avoided. But remember with a 2 minute cool down you should be selective with your spell choice.


Fistweaving is exactly what it sounds like: Mistweaving with your Fists. The Mistweaver Monk is very unique as a healer as you have the opportunity to use your physical melee abilities on enemy targets to actually heal party/raid members through Eminence. Fistweaving is probably a little more complicated and provides more of a challenge than just Mistweaving, but it’s seriously a lot of fun. Let’s go through what it takes to be a Fistweaving Monk.

Please note: Blizzard has stated and changed Fistweaving so that it is neither a very strong healer, nor a very strong DPSer, but somewhere in between. Use Fistweaving when you’re not a dedicated healer or dedicated DPS. Better used for raid healing. Viable for 5 man dungeon healing.

Buff your group, drop your Jade Serpent Statue and drink up. We want to start building up our Chi, so before you enter combat, use your Renewing Mist and Expel Harm. You can use Renewing Mist without targeting anyone and it will start on you and spread to those around you. Now you have 2 Chi ready to go. Once you enter combat, target the Boss or an enemy your tank is hitting, get in Melee range and use Jab. With our recommendation of choosing the talent Power Strikes with Fistweaving, this Jab will produce 2 more Chi. You should now have full Chi. Now we’re going to unload this Chi by using Blackout Kick once. This will buff us with Serpent’s Zeal through Teachings of the Monastery, which causes our auto-attacks to heal nearby injured targets. Your Renewing Mist and Expel Harm should be off cool down by now, so use them both to generate another 2 Chi. Use Tiger Palm to cause your following attacks to ignore 30% of your target’s armor through the buff Tiger Power, increasing your damage and therefore increasing your healing. Your Power Strikes may now be off cool down so use Jab again to produce 2 more Chi.

Now you’ve got your Serpent’s Zeal and Tiger Power buffs, it’s a matter of managing your Mana and your Chi to try and keep these two buffs up at all times, while always continuing to use Renewing Mist, Expel Harm and Jab(with Power Strikes) to generate Chi. If you have Chi and a long duration remaining on your Serpent’s Zeal and Tiger Power, you can use Uplift to heal those around you who have received your Renewing Mist (usually 3-5 targets).

If your tank is tanking multiple enemies, Blackout Kick becomes highly efficient as you’re able to hit multiple targets with this ability, boosting the heal it generates. If your tank is tanking a single enemy, Tiger Palm becomes more efficient and produces free instant Surging Mists. Either way, make sure you have your Serpent’s Zeal and Tiger Power buffs up at all times.

For Fistweaving we recommend taking the talent Chi Wave for the convenience. Chi Burst and Zen Sphere are too difficult to use while target an enemy target and Fistweaving, but feel free to try them out.

You may need to occasionally change targets from the boss to party/raid members to heal them using Mistweaver spells or for dispelling purposes, but then you can return to hitting the enemy target as you were. Because you’re going to be auto-attack healing, we want to keep our ‘non-enemy-target-hitting’ to a minimum. So we encourage that you take the Glyph of Mana Tea, so that you can use Mana Tea to return mana and immediately return to hitting your target.

We also highly suggest taking the talent Chi Torpedo along with Celerity and during heavy damage phases using this spell to it’s full potential. To do this while being in melee range of a boss for auto-attacking purposes(make sure your Serpent’s Zeal or Tiger Power has a decent amount of time left), hold back (usually ‘S’) and use your Chi Torpedo spell. This will cause you to Torpedo backwards. Once complete, press forward (usually ‘W’) and again use your Chi Torpedo spell. This will heal many targets between you and a small distance behind you twice. But be careful, making sure not to Torpedo back into fire or something!

Mana Regeneration

As encounters go on and you use spells to heal, you’re going to use up mana. While typical game mechanics such as buffs and stats like Spirit will return mana to you, it’s usually not enough and you need a little extra help. That’s where your main mana return spell comes in, which for a Mistweaver Monk is Mana Tea. Each time you consume 4 Chi(i.e. Casting Uplift and then again later), your Brewing: Mana Tea passive ability causes you to gain stacks of Mana Tea(up to 20 stacks). You can then use your Mana Tea spell to regain 4% Mana per stack. With the glyph Glyph of Mana Tea (which we recommend for Fistweavers) you consume 2 stacks immediately for a return of 8% mana, but this places a 10 second cooldown on Mana Tea. Use Mana Tea off cool down when you have time.

You have a chance equal to your crit chance to generate double the amount of Mana Tea charges. This is why crit is quite an important stat for the Mistweaver Monk.


Occasionally encounters present themselves as to place “debuffs” or negative spells, whether from mobs or bosses. These debuffs can range from bleeds, poisons, diseases, curses and magic. All healing specializations can remove magic debuffs, but each class has a different removal tool unique to themselves. A Mistweaver Monk can remove magic debuffs, poisons and diseases using Detox. Remove these debuffs as soon as you can, though be sure that they need removal, as sometimes debuffs, though they may seem bad, may need to remain on a player or be dispelled at a particular time. Revival also removes all magic, poison and disease affects as mentioned previously.


Like all class specializations, there are more spells that are available to a Mistweaver Monk through talent selection. To learn more about choosing your talents and the benefits, head to the Mistweaver Monk Talents & Specs page.

Now you know How to Play a Mistweaver Monk, it’s time to focus on your stats at the Mistweaver Monk Stat Priority Page.

If you have any questions regarding Mistweaving or Fistweaving feel free to ask us in the comments below.

This page originally appeared on HealingWoW on .

Written by: on December 4, 2012.

Find more posts by the Mistweaver Monk by going to the Archive, or learn more about this class by going to Mistweaver Monk's main page.