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Mistweaver Monk Stat Priority

Welcome to the Mistweaver Monk Stat Priority page! Stats are an important part of the World of Warcraft and are officially called “Attributes”. Improving certain stats as a Mistweaver Monk will improve your ability to Heal. There are primary stats and secondary stats. As a Healer your most important primary stats are Intellect and Spirit. Stamina is another primary stat that isn’t as important but appears on most pieces of gear anyway, this increases your HP.

Intellect increases your spell power which makes your spells stronger and heal for more. This stat is always on Mistweaver Monk gear and you should almost always aim to boost this stat. There is no Intellect maximum or “cap”.

Spirit provides SOME mana regeneration. Mana regeneration means that while you spend mana to cast your healing spells, the higher your spirit stat is, the more mana is returned to you during combat. Again, appears on a lot of Mistweaver Monk gear. Because Crit also restores mana in another fashion, which we’ll talk about later, you can also manage with a lower amount of Spirit than what other classes may require.

For those Mistweaver Monks below level 90, all you need to worry about in the stats department is making sure your gear is Leather, and you have at least 1 (if not both) of those 2 base stats, Intellect and Spirit, you need not worry about secondary stats as much as low-level characters.

For those aiming to hit dungeons or start raiding or to become a strong healer, the secondary stats that are important to you as a Mistweaver Monk are Multistrike and Crit.

Multistrike is a new stat that gives you a chance to obviously, cause spells that you cast to strike more than once, up to 2 additional times at 30% effectiveness. This is the Mistweaver Monk’s Attunement stat, It becomes our most important secondary stat because of the passive effect: Jade Mists. You gain an extra 5% from all sources of Multistrike, which is why it’s more important to you. 

Crit does a number of things that need mentioning. First, for Mistweavers, Crit provides a chance to return extra mana through your Brewing: Mana Tea: “You have a chance equal to your Crit chance to generate double the Mana Tea charges.” Each time you Consume 4 Chi, you gain a Mana Tea charge. Consume Mana Tea and you get mana back. Crit increases your chance to get 2 Mana Tea charges when you consume 4 Chi. So Crit = more chance for Mana return.

Because Crit increases your chance to return mana, Spirit can be swapped out for it to provide you with your mana return. While Spirit provides a steady, guaranteed constant stream of mana return, Crit provides a burst-like mana return as it relies on chance, Chi use and Mana Tea consumption. If you’re not using Chi and/or not consuming your mana tea, you will not get mana back. But if you’re healing properly, you’re going to be consuming Chi almost non-stop.

Crit also provides a chance to double your heals, including your Fistweaving or Damaging attack-heals through Stance of the Spirited Crane.

Haste makes your spells with a cast time (Enveloping Mist etc.) faster meaning you can cast more spells during an encounter. Haste can also effect the global cooldown of your spells, which is the time it takes between being able to cast your next spell. Because Haste allows you to cast spells faster, this can wreak havoc on your mana, so we recommend avoiding Haste at this time.

Mastery is your next stat. Each and every spec of each class has a different Mastery. Mastery for the Mistweaver Monk is Gift of the Serpent, which gives you a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 1 minute. Allies who walk through the sphere will be healed. If the sphere is not consumed in the 1 minute timeframe, the sphere will heal an ally within 6 yards for 50% of the effect. The Mastery stat increases the chance you will summon a sphere. You can detonate these spheres using your Detonate Chi for a burst of AoE healing.

For starters, to get the most out of your healing, we suggest avoiding Mastery as it not only depends on chance that your spheres will be summoned, but it also relies on player interaction. If you summon lots of spheres and no one walks through them, that is a waste of a stat. But feel free to experiement, there is nothing wrong with trying a mastery based stat build, but best instruct your party/raid members to walk through the green balls!

To sum up, we suggest the following stat priority:

Intellect > Multistrike > Crit > Spirit > Versatility > Haste > Mastery

If you get into a party/raid, check your character sheet and view the numbers, this will give you a better idea of your stats rather than just being on your own. These very general guidelines to follow and don’t factor in other influences such as buffs from other classes in your party/raid. Once you get a handle on the general idea of stats you will learn what you need to focus on.

Now you know your stat priority, if you haven’t already, head to the Mistweaver Monk Enchanting page. If you have already Enchanted, head to the Mistweaver Monk Gemming page and start improving your stats.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

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  • Gregory Alan Haire

    Jus sayin.. but Spirit for Monks is literally crap.. Its regain compared to the other healers is waaaay less. Stat priority should be Haste Cap of your choosing>Crit>more haste>=mastery>spirit. Us having mana tea is common sense that our regain would be lower.. Crit means more Chi to spend on for more Mana Tea and also bigger heals which saves mana.. And mastery could be higher if you know for sure if your mastery healing spheres wont go to waste, which 90% of people can’t garuntee.

    And also you have a typo
    “Spirit(until comfortable with regen) > Intellect > Haste(Up to 3,145 or 16.65%(with buffs)) > Mastery > Crit > Haste (above 3,145 or 16.65%(with buffs))”
    Everywhere else you say to prioritize crit over mastery.

    • Thanks for your comment. Thanks for picking up on the typo, we must have missed it when updating all the pages!

      While we agree that Spirit isn’t as important for Mistweavers than other healers, we believe that at early stages of healing (heroics and early raids), new healers may find Spirit more beneficial. Especially while they learn to manage their mana tea stacks properly. Which is why we say: (until comfortable with mana). We may look at including a recommended Spirit regen number to aim for and we’re open to suggestions.

      Again, thanks for your comment. We can only improve this site with community input.

      • Gregory Alan Haire

        Just a suggestion, but could also include that spirit isn’t a strong stat, but helps while learning.

  • Morakai

    is there a site just like this for tanking?

  • Bamboo

    Hi. Do you have any comments on how stat prio should be with the T16 2-set bonus which gives 45% absorb from spheres? Im currently 545 ilvl with 38.60% haste (13 ReM ticks) and the rest reforged to crit. Would it be wiser to go mastery over crit?

    • We still don’t recommend going for Mastery over Crit. Mastery and the 2pc still relies a lot on player interactivity, even with the auto-explode spheres(which heal 50%). Crit still provides that all important mana-return. If you removed Crit, you need to find mana regen from elsewhere.
      Having said that, you can always try it, but we’ll be sticking to Crit. Crit effects every spell, Mastery effects one.

  • Jackie

    so what would be a good point to stop with spirit? im at 9,000 ?

  • Ezequiel Regaldo

    I think its wrong with stats, depends of your gameplay and instance, if u want to play with both, pick int>multi>spirit>mastery=versa=haste>>>>>>>>>>>>>>>>>crit, u gain a tons of crit with black kick, in off dps stance, this need more mana but u gain a rly good mana regen, spirit changes for mana tea 6.1 need SPIRIT, no more than you need, then mastery if u want procs (and helps with your healing exploding bubbles with both stances), versatility is always good, more dmg = more heal, and more heal 😛 , and haste for gcd redu, and more AS = Multi strike crane chance is always good, crit is good, but, useless at the same time, only Works “rly good” at crane stance
    Nice guide, im just helping

    • Jack Fraser

      Disagree Mastery sucks so bad. the healing from spheres is so poor. it is better to just ignore it completly and focus on BiS Multistrike. and then crit just for the extra tea stacks (plus healing crits are quite nice) so you can have less spirit and afford to have a Int main stat trinket for more potent healing. works nicely aswell if you glyph and use your tea often. and works particularly well with Chi brew which would be best if you are above 1600 Spirit since the changes in 6.1

      • Jack Fraser

        Id put the stat prio at

        Versatility is getting a buff soon ive heard and who dosnt want a stat % increase on there healing 😀