Disc Priest Spells
Welcome to the Disc Priest Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.
We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help.
Please hover over spell names in the second column to read the in-game tool tip of that particular spell.
The buff spells listed below are beneficial spells that you can place on yourself and other party/raid members, usually before entering combat. These buffs provide temporary benefits to those who have the buff by increasing certain stats. Character buffs also share some stats with buffs provided by other classes. Buffs can be overwritten by buffs applied by other classes, so try to communicate what other players in your party/raid should buff.
Disc Priest Buff Spells
These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.
Disc Priest Healing Spells
A fast but mana-expensive heal. Good for getting those with low health up fast. Best used in emergencies.
A moderate single target heal. Can be used off cool down.
A great spell for stacked or tightly grouped players closely surrounding you who have taken damage. 12 yard range only.
Your most basic go to heal. Slow casting but mana efficient. Use this when things are slow and quiet. Good for spamming to fill in the lulls of a fight.
A strong group-wide AoE spell. Unfortunately the only spell in the game to be bound by groups.
A heal that you place on your target and bounces around. Put this on the tank before combat starts and every time off cooldown. You can use it on other party/raid members if you know your tank isn’t going to take damage first.
These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.
Disc Priest Utility/Cooldown Spells
This is a damage spell yes, but as a Disc Priest, also heals an injured party/raid member near to that damaged target through Atonement. It also builds up your Evangelism stacks (max 5) to be consumed by Archangel.
Places a shield on your target. A Weakened Soul debuff will also be placed on the target so it can’t be re-cast on that same target immediately. One of your main spells for mitigating damage.
Another damage spell that like Smite, damages enemies and heals party/raid members through Atonement. Also places a damage over time effect on the enemy, which also heals for each tick. Has a cooldown.
Aka ‘Rezzing’ – Bring your party/raid members back to life after combat has ended. Don’t forgot to rebuff them with Power Word: Fort.
Use this to remove all Magic and Diseases from targets. Has an 8 second cooldown. Use it wisely.
Good if enemies are running at you, or you can use it pre-emptively if you believe your going to attract threat when healing.
This removes harmful debuffs from you and your allies.Ensure the debuff doesn’t cause harm when removing.
Hover off the ground with this fun spell. Walk on water and sometimes avoid ground based damage.
A spell used rarely if ever during combat. Fun to see through other’s eyes.
This is a utility spell to use after building up your Evangalism stacks (max 5). It consumes those Evangalism stacks and boosts your healing. Use this when there is heavy damage coming up and you have 5 stacks to consume.
Not really a healer job often, but you have the ability to silence enemies using this.
Place this on a party/raid member (usually a tank) when you anticipate an enemy’s fear ability. Encounter specific spell.
An emergency ‘oh crap!’ button. Use this when you haven’t got time to heal and you believe yourself or a party/raid member is going to take a large hit. Great for saving the tank!
A damage reduction for those standing under the barrier. Good for heavy damage phases, but you’ll need to make sure you place it over people, or get people to run under it. Players should usually run towards it when they see it anyway.
Click and place on the ground under party/raid members, it will remove 1 magic effect from a maximum of 10 targets. Works on enemies too.
A really fun spell which pulls a friendly target to you. Use this when one of your party/raid members it standing in the wrong place. Or use it to get your tank to you quickly to get enemies off you. Don’t abuse this spell too much during combat, but have fun with it any other time!
As all specs do, you have access to extra spells known as talents, which you can learn about on the Disc Priest Talents & Specs page.
Now you have a solid idea of the most important spells available to a Disc Priest, you can learn how to use them by going to the Disc Priest How to Play page.