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Disc Priest Talents & Specs

Welcome to the Disc Priest Talents & Specs page! There are no longer “cookie cutter” or straight forward talent builds, meaning each character can be individual and players are more free to choose. However, this also means it can be harder for those just starting out as a Disc Priest with less guidelines provided.

So we’re going to help you out by providing you with a starting point with regards to choosing talents. You’re free to choose others straight away or you can wait until you’re more comfortable with the Disc Priest class, and then re-jig your setup, but we’ll provide you with an “almost” fool-proof setup to get you started healing successfully.

First thing to do is of course, choose your specialization and because we want to focus on healing as Disc, your specialization will be Discipline(Disc). Choosing Disc as your specialization will immediately give you access to all the Disc spells and passive abilities that your level allows to improve your ability to heal. To learn about the spells you will receive when choosing your specialization at maximum level, you can see all spells on the Disc Priest Spells page and get a grasp for what each does.

In terms of talents, here’s the setup we recommend choosing, what tier they appear in, what level you can gain it, the category, what the spell does and the suggested key bind for that spell(if it is an active spell, rather than passive). Hover over the spell name to get the detailed tooltip of that spell.

Level

Option 1

Option 2

Option 3

Recommended Keybind

1
Survival
15
Survival

Rarely are you going to be directly attacked so the other two talents trump this one. This is great for PvP though.

Not a bad option, but not one to rely on to save your skin. Although it places a shield on you, you will still need to heal up your lost health. Handy if you’re finding you have too many buttons to press.

X
2
Movement
30
Movement

Another Good option, though it requires you to not only press a keybind to activate it, you also then need to place your cursor over the area where you’d like to place a feather/s and then also make sure you run through it. This is more for advanced players and certain situations.

More suited to PvP. Feel free to use this talent, but we feel the other two talents available in this tier outweigh this one.

Shift+X
3
Mana Regen Conservation
45
Mana Regen Conservation

Can help you conserve mana by providing you with free heals, though it is based on a % chance and therefore isn’t as reliable a mana return as the other two. 

This is your new Shadowfiend, which returns mana to you when it strikes an enemy. Requires an enemy for use.

V
4
Crowd Control
60
Crowd Control

Good for CC but can be unreliable due to other players hitting targets and without the glpyh Glpyh of Psychic Scream, can cause enemies to pull other enemies.

Talent to mind control enemy targets, however, has a cast time and only affects one target. Can help with CC.

Shift+V
5
Healing Output
75
Healing Output

This could be unreliable as party/raid members may not dip below 35% HP very often.

G
6
Healing Spells
90
Healing Spells
Shift+G
7
Healing Spells
100
Healing Spells

Good for mana-starved players requiring AoE healing. Passive and free. However, uncontrollable bouncing.

Tough to execute as using it decreases all healing after use. Good for burst heals.

Shift+C

Again, we wish to stress that all talents are viable for a healer, depending on your play style, but these are what we recommend for those starting out. Now that you’ve got talents set up, head onto the Disc Priest Glyphs page.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

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  • Dynamyte Aman’Thul Server

    For Discipline Priest using Direct Heals in a Raid I find that using Divine Insight and Divine Star to be Optimal. Reasons for this is simple: Divine Insight when you PW:S the Tank and follow up with your Penance you can Redo your Power Word: Shield which most likely is going to Critical PW:S him and as stated ignores the Weakened Soul, Divine Star is unlike the other 2 Tier 6 Talents that Can & Will Aggro mobs if your Raid is not doing Full Clear of the mobs, while Divine Star rushes forward and Heals everyone in its path and if you’re like me standing around 25 yards away from the Tank then it may or may not even hit the Tank’s Target.