Disc Priest Talents & Specs
Welcome to the Disc Priest Talents & Specs page! There are no longer “cookie cutter” or straight forward talent builds, meaning each character can be individual and players are more free to choose. However, this also means it can be harder for those just starting out as a Disc Priest with less guidelines provided.
So we’re going to help you out by providing you with a starting point with regards to choosing talents. You’re free to choose others straight away or you can wait until you’re more comfortable with the Disc Priest class, and then re-jig your setup, but we’ll provide you with an “almost” fool-proof setup to get you started healing successfully.
First thing to do is of course, choose your specialization and because we want to focus on healing as Disc, your specialization will be Discipline(Disc). Choosing Disc as your specialization will immediately give you access to all the Disc spells and passive abilities that your level allows to improve your ability to heal. To learn about the spells you will receive when choosing your specialization at maximum level, you can see all spells on the Disc Priest Spells page and get a grasp for what each does.
In terms of talents, here’s the setup we recommend choosing, what tier they appear in, what level you can gain it, the category, what the spell does and the suggested key bind for that spell(if it is an active spell, rather than passive). Hover over the spell name to get the detailed tooltip of that spell.
A straight up strong, instant self-heal. Useful for those times when your health is very low but you don’t have time for a cast-time heal. Remember, if you’re dead you can’t heal others!
Rarely are you going to be directly attacked so the other two talents trump this one. This is great for PvP though.
Not a bad option, but not one to rely on to save your skin. Although it places a shield on you, you will still need to heal up your lost health. Handy if you’re finding you have too many buttons to press.
We recommend this because it’s the simplest of the three. Attached to 2 other spells and doesn’t require a keybind. Helps get targets out of a bind or to a location faster. Use on yourself to get in range for heals.
Another Good option, though it requires you to not only press a keybind to activate it, you also then need to place your cursor over the area where you’d like to place a feather/s and then also make sure you run through it. This is more for advanced players and certain situations.
More suited to PvP. Feel free to use this talent, but we feel the other two talents available in this tier outweigh this one.
Can help you conserve mana by providing you with free heals, though it is based on a % chance and therefore isn’t as reliable a mana return as the other two.
This is your new Shadowfiend, which returns mana to you when it strikes an enemy. Requires an enemy for use.
Essential for any Disc Priest for mana regen. Use it off cool down. Requires an enemy for use.
Helps when you’re being struck by multiple melee enemies. Use this to root them in place, giving your tank a chance to pick them up.
Good for CC but can be unreliable due to other players hitting targets and without the glpyh Glpyh of Psychic Scream, can cause enemies to pull other enemies.
Talent to mind control enemy targets, however, has a cast time and only affects one target. Can help with CC.
This could be unreliable as party/raid members may not dip below 35% HP very often.
Straight-forward 100% guarantee increase to your healing. Use it during heavy damage phases and go nuts! Use it early: use it again.
Heals you cast are instead shields. Use when you know exactly when damage is about to hit.
Heals and spreads from initial target. Good for reaching far-away targets via bounces.
A “boomerang” spell that heals everyone in a straight line in front and returns to you and heals again. Positioning is crucial for this spell to be effective. Good for stacking.
A heal that grows out to 30 yards and heals allies and damages enemies. Distance wise sits between the other two.
Great for single target. Strong absorb with no cool down. Only your mana will stop you from spamming this.
Good for mana-starved players requiring AoE healing. Passive and free. However, uncontrollable bouncing.
Tough to execute as using it decreases all healing after use. Good for burst heals.
Again, we wish to stress that all talents are viable for a healer, depending on your play style, but these are what we recommend for those starting out. Now that you’ve got talents set up, head onto the Disc Priest Glyphs page.