Holy Priest Spells
Welcome to the Holy Priest Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.
We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help.
Please hover over spell names in the second column to read the in-game tooltip of that particular spell.
The buff spells listed below are beneficial spells that you can place on yourself and other party/raid members, usually before entering combat. These buffs provide temporary benefits to those who have the buff by increasing certain stats. Character buffs also share some stats with buffs provided by other classes. Buffs can be overwritten by buffs applied by other classes, so try to communicate what other players in your party/raid should buff.
Holy Priest Buff Spells
Holy Priest Chakra Spells
Use this to enable your Holy Word: Chastise, it’s use explained below.
Use this to enable your Holy Word: Sanctuary, it’s use explained below.
Use this to enable your Holy Word: Serenity, it’s use explained below.
These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.
Holy Priest Healing Spells
A fast but mana-expensive heal. Good for getting those with low health up fast. Best used in emergencies.
A Heal-over-Time (HoT) that you can set and forget (somewhat). Keep this rolling on the tank and use it to top up those that aren’t in dire need of healing.
Your most basic go to heal. Slow casting but mana efficient. Use this when things are slow and quiet. Good for spamming to fill in the lulls of a fight.
A strong group-wide AoE spell. Unfortunately the only spell in the game to be bound by groups.
Like flash heal, fast but expensive. Good for when you’re low in health but also need to heal up a party/raid member.
Your main Area of Effect (AoE) heal. Use this on almost every cooldown when party/raid is taking damage.
Activated by using Chakra: Serenity which turns Holy Word: Chastise into this spell instead. Great for reactive healing. An instant heal and a handy crit increase on your target for 6 seconds after. Good idea to use a Greater Heal afterwards to get the full effect.
A heal that you place on your target and bounces around. Put this on the tank before combat starts and every time off cooldown. You can use it on other party/raid members if you know your tank isn’t going to take damage first.
The strongest Heal a Priest has and a Holy Priest favorite! With a 3 minute cooldown, you’ll want to use this during heavy damage phases. Using it early means you should get at least one other chance to use it throughout the encounter.
These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.
Holy Priest Utility/Cooldown Spells
Places a shield on your target. A Weakened Soul debuff will also be placed on the target so it can’t be re-cast on that same target immediately. Shields are rarely used as a Holy Priest, especially if there is a Discipline Priest in your party/raid.
Does a small amount of damage but more importantly stuns the target for 3 seconds. Use this is you’re being attacked by a melee target to give the tank time to pick it up. This is also the spell that changes depending on your Chakra stance.
Aka ‘Rezzing’ – Bring your party/raid members back to life after combat has ended. Don’t forgot to rebuff them with Power Word: Fort.
Use this to remove all Magic and Diseases from targets. Has an 8 second cooldown. Use it wisely.
Good if enemies are running at you, or you can use it pre-emptively if you believe your going to attract threat when healing.
Hover off the ground with this fun spell. Walk on water and sometimes avoid ground based damage.
This is great for times when you need automagic healing. It will heal nearby party members automatically. You also have the option to use the Glyph of Lightwell, which turns this into a stronger-healing clickable Lightwell.
A spell used rarely if ever during combat. Fun to see through other’s eyes.
Place this on a party/raid member (usually a tank) when you anticipate an enemy’s fear ability. Encounter specific spell.
An emergency ‘oh crap!’ button. Use this when you haven’t got time to heal and you believe yourself or a party/raid member is going to take a large hit. Great for saving the tank! Can be used while stunned.
Click and place on the ground under party/raid members, it will remove 1 magic effect from a maximum of 10 targets. Works on enemies too.
A really fun spell which pulls a friendly target to you. Use this when one of your party/raid members it standing in the wrong place. Or use it to get your tank to you quickly to get enemies off you. Don’t abuse this spell too much during combat, but have fun with it any other time!
As all specs do, you have access to extra spells known as talents, which you can learn about on the Holy Priest Talents & Spec page.
Now you have a solid idea of the most important spells available to a Holy Priest, you can learn how to use them by going to the Holy Priest How to Play page.