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Resto Druid Spells

Welcome to the Resto Druid Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.

We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help you get started.

Resto Druid Spells are listed in Level Gained order. Please hover over spell names in the second column to read the in-game tooltip of that particular spell.

Druid Healing Spells

These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.

Druid Healing Spells

Level Gained

Recommended Keybind

Rejuvenation

This is a strong Heal-Over-Time (HoT) spell and is your go-to healing spell. Keep one on the tank/s at all times and use it on party/raid members in anticipation of incoming damage.

10
2

Regrowth

A fast but high-mana cost heal that heals a decent amount instantly (which can crit) and then places a Heal-over-Time (HoT) on the target. Use this when you have a low health party/raid member and need to heal them up quickly. Don’t use it too much, it uses a lot of mana! Best to use with Clearcasting which gives you a free cast.

10
3

Swiftmend

A strong instant heal.

12
5

Healing Touch

A strong but slow heal. use it to top up the party/raid during lulls in combat.

26
4

Lifebloom

This is a moderate Heal-over-Time (HoT) spell that should be applied to a tank. When it expires, it will proc a large heal on that same target. Only let it expire if the target is in need of a large heal – then re-apply ASAP. This is the only spell that procs Omen of Clarity and provides you with Clearcasting, giving you a free Regrowth cast.

32
1

Wild Growth

Your number one AoE heal which you’ll be using almost every time it comes off cooldown. Even when tank healing.

64
Shift+1

Tranquility

A channeled spell that’s good for heavy damage phases, one of those ‘oh crap!’ spells. Use it early in a heavy damage phase so you can use it more than once in a fight. Be sure not to move or the heal will stop!

72
Shift+4

Efflorescence

This spell places a mushroom beneath your target allowing you to have a constant AoE healing around your Mushrooms heailng 3 injured targets within 10 yards.

84
A

Druid Utilities/Cooldowns

These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.

Druid Utilities/Cooldowns

Level Gained

Recommended Keybind

Nature's Cure

Removes all magic, poison and curse debuffs from the target.

18
R

Revive

This is of course to bring party and raid members back to life. Must be used out of combat.

14
None

Entangling Roots

Use this to root enemies in place. Used for CC, but keep note if anyone goes near the target they could still be hit by melee. Enemy Spell-casters and still cast.

22
D

Barkskin

A self-defense spell to use if you’re being hit by melee or spell damage. Use it as often as possible.

36
Shift+A

Omen of Clarity

A passive ability gained by having Lifebloom active on a target so you don’t need to worry about it so much, but it’s worth mentioning. It gives you a Clearcasting buff, which makes your next Regrowth cost no mana. Try and use it whenever it procs.

38
None

Revitalize

A party/raid-wide resurrection spell to bring party and raid members back to life.

44
None

Ursol's Vortex

A crowd control spell to keep enemies within a cyclone, helps to keep the baddies away.

48
Shift + R

Innervate

This can be used during heavy-healing phases to allow a healer (yourself or another) to cast freely without mana-cost. Select target and use.

50
Shift + C

Ironbark

A defensive cooldown, similar to Barkskin, but can be cast on other targets as well as yourself.

52
Shift + D

Rebirth

This is your brez (battle resurrection). Use this when a party/raid member dies during a fight. Best to wait for a lull in damage so they don’t die immediately again. Use on a Tank first!

56
`(Key left of 1)

Now you’ve seen all the spells that are available to you, why not head onto the next page, Resto Druid Talents & Specs and find out what talents we recommend you take.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

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  • Matt Davies

    Not sure about encouraging the glyph for Wild Mushroom, as I normally either cast it on myself or on a main tank. It may be easier not to worry where the tank is to cast it. It’s also useful for marking where the tank is as well. So if you have to place it because of the glyph, it may be harder to place it on the tank if that’s what you want to do.

    • Thanks for your comment! While it may be easier to just place it on a tank or another target, this removes the ability to anticipate where healing is going to be required. If you can place a mushroom where the group is *going* to be, rather than waiting for them to arrive at the location, then you’re free to continue with other spells.