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Resto Druid Spells

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Welcome to the Resto Druid Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.

We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help.

Please hover over spell names in the second column to read the in-game tooltip of that particular spell.

This is a snapshot of how we have our keybinds set out:

druid-keybinds

Druid Buff Spells

The buff spells listed below are beneficial spells that you can place on yourself and other party/raid members, usually before entering combat. These buffs provide temporary benefits to those who have the buff by increasing certain stats. Character buffs also share some stats with buffs provided by other classes. Buffs can be overwritten by buffs applied by other classes, so try to communicate what other players in your party/raid should buff.

Spell IconSpell Name & How to UseSuggested KeybindLevel Gained
Mark of the WildNone62
A spell to be used before combat while buffing up. Increases certain stats of all party/raid members. You should always cast this before your first fight or after dying. If there are paladins in your party/raid, they should be buffing with Blessing of Might. Blessing of Kings overwrites Mark of the Wild. A Monk's Legacy of the Emperor buff also shares the same gain to stats. As long as your members have 1 version of this buff.

Druid Healing Spells

These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.

Spell IconSpell Name & How to UseSuggested KeybindLevel Gained
Rejuvenation24
This is a strong Heal-Over-Time (HoT) spell applied instantly to your target. Use it on party/raid members to help with AOE healing.
Swiftmend410
A moderate instant heal than can only be used on target with Rejuvenation or Regrowth on them (can be from other Resto Druids). It also places a HoT on the ground healing 3 targets within it.
Nourish512
A Druid's most basic heal. Low-mana cost and a slow cast it is the most efficient heal. When cast on a target with Lifebloom, it will refresh those rolling Lifeblooms. Use it often on the Lifebloomed target when not healing others. Heals targets for 20% more when they have HoTs on them.
Regrowth318
A fast but high-mana cost heal that heals a moderate amount instantly and then places a Heal-over-Time (HoT) on the target. Use this when you have a low health party/raid member and need to heal them up quickly. It also refreshes your rolling Lifebloom stacks. Don't use it too much, it uses a lot of mana! Best to use with Clearcasting.
Healing TouchShift+326
Like Nourish, Healing Touch is a slow heal, but costs more mana and heals for a larger amount. It also refreshes your rolling Lifebloom stacks. Use this when a single target has or is soon to take a large amount of damage. Best to use with Clearcasting.
Lifebloom136
This is a moderate Heal-over-Time (HoT) spell that should be applied to the tank 3 times. When you cast cast-time spells Nourish, Healing Touch and Regrowth it will refresh the rolling Lifebloom stacks. When it expires, it will proc a large heal on that same target.
TranquilityShift+474
A channeled spell that's good for heavy damage phases, one of those 'oh crap!' spells. Use it in an early heavy damage phase so you can use it more than once in a fight. Be sure not to move or the heal will stop!
Wild GrowthShift+176
The number one AoE heal which you'll be using almost every time it comes off cooldown. Even when tank healing.
Wild MushroomA84
This spell is a healing spell that places a mushroom that heals when bloomed by Wild Mushroom: Bloom. This mushroom will be placed on the ground of where your current target is standing. Overheals caused by Rejuvenation causes your Mushrooms to grow and bloom for larger heals.
Wild Mushroom: BloomD84
A simple spell which causes your Wild Mushroom to bloom, instantly healing those around it.

Druid Utilities/Cooldowns

These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.

Spell IconSpell Name & How to UseSuggested KeybindLevel Gained
Entangling RootsShift + Mouse Wheel Up10
Use this to root enemies in place. Used for CC, but keep note if anyone goes near the target they could still be hit.
ReviveNone12
This is of course to bring yourself/party/raid members back to life. Must be used out of combat.
Nature's CureR22
Removes all magic, poison and curse debuffs from the target.
Nature's SwiftnessShift+R30
When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
Omen of ClarityNone38
A passive ability so you don't need to worry about it, but it's worth mentioning. It gives you a Clearcasting buff, which makes your next cast-time heal(Healing Touch or Regrowth) cost no mana.
BarkskinShift+A44
A defensive spell to use if you're being hit by melee or spell damage.
Nature's GraspC52
Use this spell if you're being whacked by a melee enemy. They'll be rooted in place for 45 seconds as if Entangling Roots has been cast on them. Works on the next 3 hits on you.
InnervateShift+Z54
Mana regeneration which you can use on yourself or a party/raid member. Returns mana and should be used off cooldown as early as possible to hopefully be used multiple times in an encounter.
Rebirth`(Key left of 1)56
This is your brez (battle resurrection). Use this when a party/raid member dies during a fight. Best to wait for a lull in damage so they don't die immediately again. Use on a Tank first!
IronbarkShift + D
A defensive cooldown, similar to Barkskin, but can be cast on other targets as well as yourself.
HibernateV66
Crowd control for beasts and dragonkin, but rarely called upon for use.
Might of UrsocShift + V
Temporarily grants you extra health, good for defense when taking considerable damage. Activates Bear form.
CycloneMouse Wheel Up78
A crowd control spell you can use to trap an enemy so they can't hit anyone. You can also use it on an enemy to interrupt their spell cast.
Stampeding RoarShift+T84
A spell that can help you and your party/raid members to move quickly, should you need to. Be aware this will put you into Bear or Cat form, requiring you to come out of that form to continue healing.
GenesisShift + 288
This turns one of our main Heal over Time, Rejuvenation, into a burst healing effect. It speeds up the ticks of your Rejuvenation on any target that it's on.
SymbiosisNone87
This unique spell, when cast on a party/raid member, creates a link between the two of you. This link between you provides 2 things. 1) 1) Gives that target access to a select spell of yours and 2) Gives you access to a select spell of that target. Cast this on a party/raid member of your choice before an encounter (except another Druid) and you will be linked for 1 hour, until cancelled or you are too far apart. For more information on this spell, head to the Symbiosis Table Page.

Now you have a solid idea of the most important spells available to a Resto Druid, you can learn how to use them by going to the Resto Druid How to Play page.

This page originally appeared on HealingWoW on .

Written by: on December 4, 2012.

Find more posts by the Resto Druid by going to the Archive, or learn more about this class by going to Resto Druid's main page.