The Patch 6.2 is coming and will be released today/tonight/this morning/whatever, June 23rd, 2015. This Patch has been titled ‘Fury of Hellfire’, bringing with it a host of new content, including:
- a new raid in ‘Hellfire Citadel’, with 13 bosses to kill
- a new Garrison building in the ‘Shipyard’
- a new zone: Tanaan Jungle
- Bonus Events, including a new feature for old content, Timewalking, with 10 old school dungeons to run
- the Legendary questline to finish
- a new Mythic difficulty for Draenor dungeons
- some class changes
- and of course flying!
We’ll be providing you with class changes, a preview of their Armor sets and also take a look at the set bonuses for each healer. We hope to begin providing you with even more consistent and informative posts from here on out and this is just the beginning.
It’s a very exciting time, with quite a large batch of content in this patch making it one of the largest content patches delivered. And there’s plenty of stuff for healers to do such as healing Hellfire Citadel, Mythic Dungeons, Timewalked dungeons and a new PvP season. You’ll also want to explore the new zone: Tanaan Jungle, with plenty of rares and new gear to upgrade to.
Check out the Patch 6.2 Fury of Hellfire Trailer below:
Something noteworthy is the new heirloom pieces for leveling as a Holy Paladin! These have been a long time coming and many new and aspiring Holy Paladins should be happy about this change! The three new items to replace the use of Mail items are: Pristine Lightforge Breastplate, Pristine Lightforge Legplates and Pristine Lightforge Helm.
Let’s get into the nitty gritty of the class changes for Healers, with some specs with minor changes, some specs with major changes and also specs with zero change.
No direct changes to the Resto Druid this patch. Originally there were some slight changes to damage spells that would have affected the way your damage-to-healing talents would have worked, however these changes were removed in the last change of the patch. Therefore it would seem the devs feel that Resto Druids are balanced and don’t require any changes this patch. What do you think? Are Resto Druids perfect?
- 2 pieces (Restoration) : Your Lifebloom has a 30% chance to bloom when it periodically heals.
- 4 pieces (Restoration) : You can Lifebloom two targets at once.
The 2 piece bonus is pretty handy, but I’m loving the 4 piece bonus. Having two Lifeblooms rolling at once, giving you more chances of Clearcasting procs sounds like a really good deal to me. This could really increase the Resto Druid single target healing across two targets, such as tank healing. Or even throwing the second Lifebloom onto another raid member to top them up using the 30% chance to bloom while your original bloom is still on a tank.
- Tiger Strikes no longer triggers from multistrikes, but now provides a 35% increase to Multistrike chance while active (up from 25%).
Similar to the Resto Druid, Mistweaver Monk changes in 6.2 are minimal. The only thing affected via this change is that while Fistweaving, multistrike hits don’t trigger Tiger Strikes anymore. But while Tiger Strikes is active (triggered by non-multistrike hits), then your Multistrike chance increases by 35% (instead of 25%). A pretty complicated patch note for a minimal change really.
Tier 18 Mistweaver Monk Raid Set – Battlewrap of the Hurricane’s Eye
Robe of the Hurricane’s Eye
Fistwraps of the Hurricane’s Eye
Mask of the Hurricane’s Eye
Legwraps of the Hurricane’s Eye
Mantle of the Hurricane’s Eye
- 2 pieces (Mistweaver – Serpent) : Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for (105.8% of Spell power) and increasing all healing done to them by 15% for 12 sec.
- 4 pieces (Mistweaver – Serpent) : When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect.
With your 2 piece bonus, your Renewing Mist instantly heals the initial target only and applies a buff that increases all healing done to them by 15% for 12 seconds. Interesting that our Renewing Mist gives us a little bit of control using this 2 piece bonus, considering most of Renewing Mist is uncontrollable.
The 4 piece set bonus is even more interesting. Placing a buff on one target, and healing another also heals that other target. Sound familiar? Sounds like a Beacon of Light to me. Allows you to directly heal 1 and a half players at a time. Your original target with the Extended Life buff from your 2pc for 50% and also your new target.
- 2 pieces (Mistweaver – Crane) : Your Rising Sun Kick increases the damage the target receives from your abilities by an additional 6%.
- 4 pieces (Mistweaver – Crane) : When you Rising Sun Kick, you have a 50% chance to apply Renewing Mist on a nearby injured ally.
Because a Mistweaver Monk can be played in two different stances, they have 2 different set bonuses, 1 for each. While ‘Fistweaving’ in Crane stance, using Rising Sun Kick is going to give you a straight up 6% increase to damage on that target and therefore also increase your Fistweaving heals. If you’ve got 4 pieces, the same spell is also giving you a 50% chance of applying a Renewing Mist buff to a nearby injured ally, which is going to allow you to coat even more of the raid in Renewing Mists.
It’s going to be interesting when using the abilities provided from both stances and then swapping out into the other stance. For example, when using Rising Sun Kick and applying a Renewing Mist in Crane stance means you’re already set up for an Uplift when you change to Serpent Stance. Pretty neat.
A couple of changes to the Holy Pally, with a buff and a nerf. Devotion Aura now reduces all damage instead of just magical, making it more versatile and usable in pretty much any situation. While a lot if not most fights do have magical damage, it’s good to know that if there’s at least one fight in a raid where there’s only physical damage, then this spell won’t go to waste.
A nerf to our Holy Shock in the form of a 50% mana cost increase. Unfortunate, but won’t change our playstyle very much. Continue using it on cool down to generate that Holy Power!
Tier 18 Holy Paladin Raid Set – Watch of the Ceaseless Vigil
Cuirass of the Ceaseless Vigil
Gauntlets of the Ceaseless Vigil
Helm of the Ceaseless Vigil
Greaves of the Ceaseless Vigil
Shoulderplates of the Ceaseless Vigil
The 2 piece bonus is pretty much a straight increase to Beacon of Light heals, and your 4 piece is going to increase when you heal said Beacon of Light targets. Rest assured that all heals, both direct to the Beacon and also those transferred are going to proc the haste increase, so you shouldn’t have trouble keeping it up pretty mcuh all the time.
With both set bonuses affecting any Beacon of Light targets, why wouldn’t you want to have Beacon of Light on two targets? So your talent, Beacon of Faith is pretty much the go to talent from here.
- Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.
Something that has seriously been lacking since Surge of Light was introduced and Disc Priests became so heavily reliant on Shields was the synergy between the two. It’s great to see one of my personal favorite talents in any tier being procced by Power Word: Shield and Clarity of Will.
However, I still can’t see if being better than the almighty Power Word: Solace, especially in a raid setting. It could be a more useful spell in a PvP situation however. Feel free to try it out anyway.
A straight up increase to your Penance damage and healing each time it heals or damages, up to 6 times. Two full casts of Penance will give you the full stack of 6, or 48% increase in Penance damage or healing for 15 seconds. The 4 piece gives you a 50% chance to heal another nearby injured ally. It will be interesting to see if this extra nearby heal also gains the boost of 48% increase to it.
I’m excited by the 2 piece, not so much the 4 piece as it leaves a little to be desired.
A maximum of 6% haste for 15 seconds, dependent on a spell that may or may not trigger for the 2 piece and then a 10% chance for the spell to split when it bounces for the 4 piece.
Prayer of Mending has been one of my main gripes since it became a cast-time spell, but to have a set bonus based on it seems counter-productive. While there is a lot of damage going around during most fights, this still depends on a player with the mending getting hit. If they don’t get hit, it’s a wasted set bonus until your PoM comes off cool down and you can go again.
A buff and half a nerf. Chain Heal just gets a straight up increase to it’s output – everyone raise your hands! However, Riptide no longer increases said Chain Heal’s effectiveness by 25% on the primary target… but Chain Heal has been increased by 25%… so it does get it? No.. Ok I’m Dizzy.
Basically, I’m stoked about this change. It takes me back to Burning Crusade days where I can remember our Shaman casting Chain Heals like crazy! Chain Heal is going to be a lot more fun to use! Removing the Riptide requirements frees the use of Chain Heal up a bit.
Tier 18 Resto Shaman Raid Set – Embrace of the Living Mountain
Gauntlets of the Living Mountain
Crown of the Living Mountain
Leggings of the Living Mountain
Robe of the Living Mountain
Pauldrons of the Living Mountain
- 2 pieces (Restoration) : Increases Riptide’s critical strike chance by 25%.
- 4 pieces (Restoration) : When you Chain Heal, you have a 65% chance to also apply Riptide to the primary target.
These two set bonuses focus on Riptide. The 2 piece is going to give you an extra 25% chance to crit and therefore increase your healing. While Riptide isn’t a huge healing spell, it’s still an increase, and also increases your chance for Resurgence.
Having Chain Heal also give you a chance to also apply Riptide (with the 2pc’s increased 25% crit chance) and having a Chain Heal that is 25% stronger across the board, we’re going to see a fair bit of Chain Healing going on, especially during those heavy phases… Until we run low on mana that is.
Well, that’s it for now. Hopefully that gives you a quick run down on what is coming for all Healers in Patch 6.2. What do you think about the state of your class in this upcoming patch? Are you excited to hit the Hellfire Citadel? Let us know in the comments below!