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Disc Priest Spells

Welcome to the Disc Priest Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.

We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help.

Please hover over spell names in the second column to read the in-game tool tip of that particular spell.

The buff spells listed below are beneficial spells that you can place on yourself and other party/raid members, usually before entering combat. These buffs provide temporary benefits to those who have the buff by increasing certain stats.

Disc Priest Buff Spells

Level Gained

Recommended Keybind

Power Word: Fortitude

A spell to be used before every encounter in a dungeon or raid. Increases the Stamina (HP) of all party/raid members.


These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.

Disc Priest Healing Spells

Level Gained

Recommended Keybind


Shoot bolts of healing at an ally or bolts of damage to enemies. Each bolt of damage that hits an enemy will heal allies with applied Atonements.


Holy Nova

An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.


Power Word: Radiance

A multi-target heal used to quickly apply Atonement to your target and 4 allies. It favours players without Atonement, so if you you cast it twice in quick succession you could have 10 different party members with Atonement. This is ideal for perparing for burst damage.


Desperate Prayer

An individual self-heal. Good for those sticky situations where you need to ensure you live to heal others. Costs no mana.


Shadow Mend

We tend to use this heal on tanks when required, as they are likely to take enough damage to negate the damage over time that this heal causes.


Here you will find all spells that cause damage to enemies. These spells will also heal those allies that have the Atonement buff applied to them through spells such as Power Word: Shield.

Disc Priest Damage Spells

Level Gained

Recommended Keybind


This is a damage spell, but as a Disc Priest, also heals an injured party/raid member near to that damaged target through applied Atonements.


Shadow Word: Pain

This is a DoT (Damage over Time) spell that damages the target. The ticking damage will heal party/raid members with Atonement applied to them.



Shoot bolts of healing at an ally or bolts of damage to enemies. Each bolt of damage that hits an enemy will heal allies with applied Atonements.


Holy Nova

An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.



A summoned pet that does heal targets with Atonement when it attacks an enemy. Use during heavy damage phases ensuring Atonement is on several members beforehand.


Below you will find the Discipline Priest’s most important passive spells/abilities. These passive spells don’t necessarily need direct attention, but it’s important to know how they work.

Passive Spells

Level Gained

Recommended Keybind


The bread and butter for healing as a Discipline Priest, this passive spell, when applied to targets through several different means, causes all damage that you do to enemies to heal those “Atoned” targets for 60% of the damage you cause.


Focused Will

This simply reduces damage taken from melee attacks up to 30%.


Power of the Dark Side

Has a chance to increase your the heal or damage done by your Penance by 50%. This in turn can also increases healing done via Atonement.


Mastery: Grace

Fairly straightforward. The Mastery stat from gear etc increases the amount of healing you do and the strength of your absorbs/shields on targets with Atonement.


These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing output for a short time. There are even defensive spells to help keep yourself alive.

Disc Priest Utility/Cooldown Spells

Level Gained

Recommended Keybind

Power Word: Shield

Places a shield on your target and applies Atonement. Use this to apply Atonement to multiple targets prior to heavy damage. Use as required.


Mind Vision

A spell used rarely if ever during combat. Fun to see through other’s eyes.



Aka ‘Rezzing’ – Bring your party/raid members back to life after combat has ended.


Psychic Scream

A crowd control spell that sends enemies running in terror. Be careful as they can tend to pull additional enemies in the process.



Use this to remove all Magic and Diseases from targets. Has an 8 second cooldown. Use it wisely.



Hover off the ground with this fun spell. Walk on water and sometimes avoid ground based damage.


Shackle Undead

Great crowd control for undead. Use it should an undead enemy start moving towards you and the tank hasn’t noticed yet.


Mind Control

Use this crowd control when required. Take note: you can’t heal while mind controlling an enemy.



Good if enemies are running at you, or you can use it pre-emptively if you believe your going to attract threat when healing.


Pain Suppression

An emergency ‘oh crap!’ button. Use this when you haven’t got time to heal and you believe yourself or a party/raid member is going to take a large hit. Great for saving the tank!



Increases the absorption effect of your Power Word: Shield‘s by 200%. Use just prior to heavy damage going out. Upon use, your actions for the next 10 seconds is to apply Power Word: Shield to as many targets as possible. Ensure these shields are either used or expire prior to re-applying another shield.


Dispel Magic

This removes 1 helpful magic from your enemies. Use it should an enemy gain a buff.


Leap of Faith

A really fun spell which pulls a friendly target to you. Use this when one of your party/raid members it standing in the wrong place. Or use it to get your tank to you quickly to get enemies off you. Don’t abuse this spell too much during combat, but have fun with it any other time!


Mass Resurrection

Pretty self-explanatory. Brings back those lazy scrubs that haven’t run back to their corpse.


Power Word: Barrier

A damage reduction for those standing under the barrier. Good for heavy damage phases, but you’ll need to make sure you place it over people, or get people to run under it. Players should usually run towards it when they see it anyway.

Mouse Wheel Up

Mass Dispel

Click and place on the ground under party/raid members, it will remove all magic effects from a maximum of 5 friendly targets.


As all specs do, you have access to extra spells known as talents, which you can learn about on the Disc Priest Talents & Specs page.

Now you have a solid idea of the most important spells available to a Disc Priest, you can learn how to use them by going to the Disc Priest How to Play page.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

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