Resto Druid Talents & Specs
Welcome to the Resto Druid Talents & Specs page. There are no longer “cookie cutter” or straight forward talent builds, meaning each character can be individual and players are more free to choose. However, this also means it can be harder for those just starting out as a Resto Druid with less guidelines provided.
So we’re going to help you out by providing you with a starting point with regards to choosing talents. You’re free to choose others straight away or you can wait until you’re more comfortable with the Resto Druid class, and then re-jig your setup, but we’ll provide you with an “almost” fool-proof setup to get you started healing successfully.
First thing to do is to of course, choose your specialization and because we want to focus on healing, your specialization will be Restoration. Choosing Restoration as your specialization will immediately give you access to all the restoration spells and passive abilities that your level allows to improve your ability to heal. To learn about the spells you will receive when choosing your specialization at maximum level, you can see all spells on the Resto Druid Spells page and get a grasp for what each does.
In terms of talents, here’s the setup we recommend choosing, what tier they appear in, what level you can gain it, what the spell does and the suggested key bind for that spell. Hover over the spell name to get the detailed tooltip of that spell.
A ward that when hit will place a HoT on the wearer for 8 seconds. Great for tank healing. Counts toward Mastery.
Not a bad talent, however, it can only be cast on yourself.
Great for sticky situations. An instant teleport 20 yds ahead, similar to a Mage’s Blink. You’ll need a macro to cancel cat form.
Teleport to your target’s location. No need to cancel a form.
Increase the range of your spells by 5 yards and have access to DPS spells. Good 2nd choice.
Increase movement speed by 15% and gain Feral melee abilities. Avoid unless desperate for movement speed.
10% Damage reduction and some defensive spells. Less damage = less heals. Good first choice.
Single target stun. Lasts for 5 seconds.
Traps the target and those nearby. Casters can still cast.
Knockback your enemies!
A very strong talent that can be used to enhanced your healing spells, depending on what you use immediately after using Swiftmend. Enhance one of your HoTs: Rejuvenation or Regrowth; your Single Target cast-time spell Healing Touch or your AoE: Wild Growth. Good for all situations. Basically allows you to use it every 25-30 seconds.
Enhances your healing in general by 15% for 3 minutes as well as specific spell improvements. Use it during heavy damage phases. It lets you spam Lifebloom on multiple targets, providing more Clearcasting opportunities.
Again, we wish to stress that all talents are viable for a healer, depending on your play style and the encounter, but these are what we recommend for those starting out. Now that you’ve got a base line for talents, head on to the Resto Druid Glyphs page.