Disc Priest Spells
Disc Priest Utilities
Level Gained
Recommended Keybind
Power Word: Shield
Places a shield on your target and applies Atonement. Use this to apply Atonement to multiple targets prior to heavy damage. Use as required.
Mind Vision
A spell used rarely if ever during combat. Fun to see through other’s eyes.
Psychic Scream
A crowd control spell that sends enemies running in terror. Be careful as they can tend to pull additional enemies in the process.
Purify
Use this to remove all Magic and Diseases from targets. Has an 8 second cooldown. Use it wisely.
Levitate
Hover off the ground with this fun spell. Walk on water and sometimes avoid ground based damage.
Shadowfiend
A summoned pet that does heal targets with Atonement when it attacks an enemy. Use during heavy damage phases ensuring Atonement is on several members beforehand.
Pain Suppression
An emergency ‘oh crap!’ button. Use this when you haven’t got time to heal and you believe yourself or a party/raid member is going to take a large hit. Great for saving the tank!
Rapture
Increases the absorption effect of your Power Word: Shield‘s by 200%. Use just prior to heavy damage going out. Upon use, your actions for the next 10 seconds is to apply Power Word: Shield to as many targets as possible. Ensure these shields are either used or expire prior to re-applying another shield.
Leap of Faith
A really fun spell which pulls a friendly target to you. Use this when one of your party/raid members it standing in the wrong place. Or use it to get your tank to you quickly to get enemies off you. Don’t abuse this spell too much during combat, but have fun with it any other time!
Mass Resurrection
Pretty self-explanatory. Brings back those lazy scrubs that haven’t run back to their corpse.
Power Word: Barrier
A damage reduction for those standing under the barrier. Good for heavy damage phases, but you’ll need to make sure you place it over people, or get people to run under it. Players should usually run towards it when they see it anyway.
Resurrection
Aka ‘Rezzing’ – Bring your party/raid members back to life after combat has ended.
Shackle Undead
Great crowd control for undead. Use it should an undead enemy start moving towards you and the tank hasn’t noticed yet.
Mind Control
Use this crowd control when required. Take note: you can’t heal while mind controlling an enemy.
Fade
Good if enemies are running at you, or you can use it pre-emptively if you believe your going to attract threat when healing.
Dispel Magic
This removes 1 helpful magic from your enemies. Use it should an enemy gain a buff.
Mass Dispel
Click and place on the ground under party/raid members, it will remove all magic effects from a maximum of 5 friendly targets.
Power Word: Fortitude
A spell to be used before every encounter in a dungeon or raid. Increases the Stamina (HP) of all party/raid members.
Disc Priest Heals
Level Gained
Recommended Keybind
Shadow Mend
We tend to use this heal on tanks when required, as they are likely to take enough damage to negate the damage over time that this heal causes.
Power Word: Radiance
A multi-target heal used to quickly apply Atonement to your target and 4 allies. It favours players without Atonement, so if you you cast it twice in quick succession you could have 10 different party members with Atonement. This is ideal for perparing for burst damage.
Holy Nova
An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.
Desperate Prayer
An individual self-heal. Good for those sticky situations where you need to ensure you live to heal others. Costs no mana.
Penance
Shoot bolts of healing at an ally or bolts of damage to enemies. Each bolt of damage that hits an enemy will heal allies with applied Atonements.
Disc Priest Talents
Level Gained
Recommended Keybind
Twist of Fate
If you heal a target that at the time has below 35% HP, your healing and damage to all targets is increased by 10% for 8 seconds following. A great option should you find you’re often healing members with low HP.
Castigation
Easiest of the 3 in this tier, a passive enhancement to Penance, one of your most used Spells. Enhances both the healing and damage aspect of Penance.
Schism
A more difficult talent to slot into the Disc’s toolkit, it can help to increase damage when required, but not a favourable talent.
Angelic Feather
Probably the best option for most situations. Can be placed ahead of time for yourself or other players. However we favour the use of a self targeting instant macro.
Body and Soul
Unfortunately doesn’t apply to every use of Power Word: Shield as it has a 6 second internal cooldown, so it isn’t as controllable as first thought.
Masochism
A viable option if you believe you won’t move much during an encounter and also intend on shadow-mending yourself often. However, we favour the movement talents over this talent.
Shining Force
A great option for multi-target control. Allows the tank to pick up the adds while you do what you do. Run!
Psychic Voice
A viable option, however the lack of control over those affected leaves one paranoid about pulling additional mobs!
Dominate Mind
A decent option for single target crowd control, allowing you to CC while continue healing. You will need to kill the mob once the CC ends after 30 seconds.
Power Word: Solace
A DoT that does damage, heals allies through Atonement and also returns mana. Requires a bit more maintenance on your part. Use it off cooldown for maximum effectiveness.
Shield Discipline
A great choice for starters. Returns a decent amount of mana and is the easiest of the row. It does depend on shield absorption which isn’t guaranteed.
Mindbender
Replaces your Shadowfiend with a similar pet that returns mana to you when it strikes an enemy. Requires an enemy for use. A viable option.
Sanctuary
Clarity of Will
Great for single target. Strong absorb with no cool down. Only your mana will stop you from spamming this.
Shadow Covenant
Not a bad option for some AoE healing. It is best reserved for healing after damage when you know that damage will be followed by a lull due to the 6 second debuff. A more complicated playstyle required.
Purge the Wicked
This talent replaces your Shadow Word: Pain with stronger damage and a longer duration. Also spread’s to nearby enemies on Penance use. Great to option to help out the DPS.
Divine Star
A “boomerang” spell that heals everyone in a straight line in front and returns to you and heals again. Positioning is crucial for this spell to be effective. Good for stacked situations. Or a conga-line.
Halo
A heal that grows out to 30 yards and heals allies and damages enemies. Useful in dungeons but not recommended for close-quarter dungeons as you may pull additional mobs.
Power Infusion
Straight-forward 100% guarantee increase to your healing. Use it during heavy damage phases and go nuts! Use it early: use it again.
Grace
Evangelism
A strong cooldown to extend your Atonement buffs. This talent is viable in all raid situations unless you don’t have the opportunity to apply those Atonement buffs for some reason. In that case we recommend Luminous Barrier. The hardest talent in this row.
Sins of the Many
The more Atonements you have applied to allies, the less this increases your damage. Diminishes from 12% increase by 1% with each Atonement to a minimum of 3% (TBC)
Contrition
When you cast Penance on an ally, such as the tank, it will also heal all allies that have Atonement. If you’re using Penance defensively (as a heal) more than offensively (against an enemy) it’s worth taking.
Lenience
A flat reduction of damage for all targets affected with Atonement. Great for small-scale encounters. For raid encounters, less allies will benefit from this but it’s still viable. Easiest in this row.
Luminous Barrier
A strong raid wide cooldown on spread out occasions where Power Word: Barrier won’t be affective. A better option for encounters where you’re not able to get many Atonements rolling before using Evangelism.
Disc Priest Passive Abilities
Level Gained
Recommended Keybind
Atonement
The bread and butter for healing as a Discipline Priest, this passive spell, when applied to targets through several different means, causes all damage that you do to enemies to heal those “Atoned” targets for 60% of the damage you cause.
Focused Will
This simply reduces damage taken from melee attacks up to 30%.
Mastery: Absolution
Power of the Dark Side
Has a chance to increase your the heal or damage done by your Penance by 50%. This in turn can also increases healing done via Atonement.
Mastery: Grace
Fairly straightforward. The Mastery stat from gear etc increases the amount of healing you do and the strength of your absorbs/shields on targets with Atonement.
Disc Priest Damage Spells
Level Gained
Recommended Keybind
Smite
This is a damage spell, but as a Disc Priest, also heals an injured party/raid member near to that damaged target through applied Atonements.
Shadow Word: Pain
This is a DoT (Damage over Time) spell that damages the target. The ticking damage will heal party/raid members with Atonement applied to them.
Holy Nova
An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.
Penance
Shoot bolts of healing at an ally or bolts of damage to enemies. Each bolt of damage that hits an enemy will heal allies with applied Atonements.
Holy Paladin Spells
Holy Paladin Utilities
Level Gained
Recommended Keybind
Hammer of Justice
Good for when an enemy is hitting you. Use it on them to stun them, then run away and heal! Should give the tank time to pick the enemy up.
Redemption
Brings a party/raid member back to life. Can only be used out of combat.
Divine Shield
Good for situations where you need to focus on others and lets you forget about your own HP for 8 seconds. Places the debuff: Forbearance on you.
Beacon of Light
Place this on a target that will need healing while you heal others, such as tank. Heals on other targets will heal this original target for 40%. At level 52, this will also return 30% mana when using Holy Light or Flash of Light.
Cleanse
This will remove 1 disease or 1 poison debuff. It removes all debuffs from one target at a time with a cooldown of 8 seconds.
Divine Protection
Good for helping keep yourself up during those heavy magical damage phases.
Blessing of Protection
Use this to protect someone in your party/raid that is getting attacked that shouldn’t be. Will place the Forberance debuff on you.
Absolution
This is a spell that will resurrect all party/raid members when out of combat.
Aura Mastery
This enhances your Aura which you choose as your level 60 tier 4 talent. Head to Holy Paladin Talents & Specs to see the options available.
Avenging Wrath
Useful for heavy damage periods, this increases your healing by 20%. Use as often as you can or need to.
Blessing of Freedom
Good if you or a party/raid member is being slowed or their movement is impaired, Doesn’t work on dazed targets. Slowing or movement impairing effects can’t be re-applied during these 6 seconds.
Holy Paladin Heals
Level Gained
Recommended Keybind
Flash of Light
A fast, strong, but more expensive heal. If you cast this on the target that has the Beacon of Light on them, you’ll get a bit of mana back.
Holy Shock
An instant and mana efficient blast which either heals friendly targets or damages hostile targets for a moderate amount. When the heal is critical, through Infusion of Light, your next Holy Light cast time is reduced by 1.5 seconds or your next Flash of Light heal is increase by 50%.
Holy Light
This is your most basic go to heal. A strong slow heal for a low amount of mana. When used directly on your Beacon of Light target, 30% of the spell mana cost is returned.
Light of Dawn
Light of Dawn is your go-to AoE Heal. Heals up to 5 friendly most-injured targets within a 15 yard frontal cone. Also heals your Beacon of Light for 50% of the total healing done.
Light of the Martyr
A heal that hurts you! Heal an ally, damage yourself as a sacrifice.
Lay on Hands
Lay on Hands heals your target for 100% of your maximum health. If you have 10k Health, this will heal your target for 10k. Good for emergencies, often on a tank but can be used on anyone including yourself (You can’t heal if you’re dead). It will place the Forbearance debuff on the target.
Holy Paladin Talents
Level Gained
Recommended Keybind
Bestow Faith
A proactive spell, use it in preparation of damage and it will heal 5 seconds later. Good for most situations.
Light’s Hammer
Not a bad option but is more mana intensive in the long run. Also the location is locked after movement so not great for movement heavy fights.
Crusader’s Might
Not ideal for starters as it requires the use of a melee ability on an enemy for it to be used. Test this out once you’re comfortable healing.
Cavalier
This is another option to go for, particularly in dungeons as Rule of Law isn’t as effective in dungeons, due to often short range to targets.
Unbreakable Spirit
Straight forward reduction to our strong cool downs: Divine Shield, Divine Protection and Lay on Hands. This is a very simple talent and it is probable you will use one of these more than once in an encounter.
Rule of Law
Increases the range of your heals including your Mastery. Use this if your raiding as it really helps to improve your heals to those far-reaching targets. If you’re in a dungeon, it isn’t as effective as you’re often not far from others.
Fist of Justice
This talent requires us to use Judgement on enemy targets and the other talents within this tier are competitive anyway, which is why recommend a talent other than this one.
Repentance
Another target-based form of crowd control. Can be useful at times.
Blinding Light
We like this as it doesn’t require a target and works on all types of mobs. Good for when mobs are attacking you.
Devotion Aura
Constant 10% damage reduction split by all party members within 10 yds. When Aura Mastery is active, each member has a 20% reduction.
Aura of Sacrifice
10% of party members damage halved and redirected to you while you’re above 75% HP. While Aura Mastery is active, it is a 30% damage reduced by 75%. Best used alongside Divine Shield.
Aura of Mercy
The easiest of the auras, with a constant minor heal to 3 injured allies within 10 yds every 2 seconds, or 100% heal to all allies within 40 yds while Aura Mastery is active.
Divine Purpose
A 20% chance when using Light of Dawn or Holy Shock to not trigger that spell’s cooldown and make the next cast free. A good option if you don’t need to take Beacon of Faith.
Holy Avenger
A strong cool down that boosts your haste and the healing power of Holy Shock. More haste means faster heals. Great for smaller group scenarios.
Holy Prism
Another spell you can use on bosses, healing 5 allies within 15 yds of that boss. Alternatively, single target heal an ally and damage 5 enemies within 15 yds. A versatile talent.
Sanctified Wrath
A great choice for small group scenarios such as dungeons, this talent increases the length of Avenging Wrath and reduces the cooldown of Holy Shock while Avenging Wrath is active.
Judgment of Light
Requires you to use Judgment on an enemy i.e. a boss. The next 25 attacks against that target, heals the attacker. A worthy talent if you’re comfortable targeting hitting a boss with Judgment.
Beacon of Faith
This talent is recommended when you need to heal 2 members of your party or raid, such as two tanks in a raid setting.
Beacon of Virtue
A very viable option for non-raiding situations as it heals 3 allies when you heal the original target.
Avenging Crusader
If you’re comfortable with using Judgment and Crusader Strike on enemy targets, this can be a worthy talent to take, as it boosts the power of these abilities and heals for each use.
Awakening
An interesting talent that has a chance to trigger off of Light of Dawn use. Therefore only useful with heavy Light of Dawn use. Even then it’s only a 15% chance. Not a large amount of control in this talent.
Holy Paladin Passive Abilities
Level Gained
Recommended Keybind
Infusion of Light
Mastery: Lightbringer
Holy Paladin Damage Spells
Level Gained
Recommended Keybind
Crusader Strike
Provides a Holy Paladin with 1 Holy Power. When talented with Crusader’s Might, using it reduces the cooldown of Holy Shock and Light of Dawn by 1.5 seconds.
Judgment
A damaging spell which can enhance your healing through talents such as Judgment of Light and Avenging Crusader.
Holy Priest Spells
Holy Priest Utilities
Level Gained
Recommended Keybind
Mind Vision
A spell used rarely if ever during combat. Fun to see through other’s eyes.
Psychic Scream
A crowd control spell that sends enemies running in terror. Be careful as they can tend to pull additional enemies in the process.
Purify
Use this to remove all Magic and Diseases from targets. Has an 8 second cooldown. Use it wisely.
Levitate
Hover off the ground with this fun spell. Walk on water and sometimes avoid ground based damage.
Leap of Faith
A really fun spell which pulls a friendly target to you. Use this when one of your party/raid members it standing in the wrong place. Or use it to get your tank to you quickly to get enemies off you. Don’t abuse this spell too much during combat, but have fun with it any other time!
Mass Resurrection
Pretty self-explanatory. Brings back those lazy scrubs that haven’t run back to their corpse.
Resurrection
Aka ‘Rezzing’ – Bring your party/raid members back to life after combat has ended.
Shackle Undead
Great crowd control for undead. Use it should an undead enemy start moving towards you and the tank hasn’t noticed yet.
Mind Control
Use this crowd control when required. Take note: you can’t heal while mind controlling an enemy.
Fade
Good if enemies are running at you, or you can use it pre-emptively if you believe your going to attract threat when healing.
Dispel Magic
This removes 1 helpful magic from your enemies. Use it should an enemy gain a buff.
Mass Dispel
Click and place on the ground under party/raid members, it will remove all magic effects from a maximum of 5 friendly targets.
Holy Word: Chastise
Does a small amount of damage but more importantly stuns the target for 5 seconds. Use this if you’re being attacked by a melee target to give the tank time to pick it up.
Guardian Spirit
An emergency ‘oh crap!’ button. Use this when you haven’t got time to heal and you believe yourself or a party/raid member is going to take a large hit. Great for saving the tank! Can be used while stunned.
Power Word: Fortitude
A spell to be used before every encounter in a dungeon or raid. Increases the Stamina (HP) of all party/raid members.
Holy Priest Heals
Level Gained
Recommended Keybind
Flash Heal
A fast but mana-intensive heal. Good for getting those with low health up fast. Reduces the cooldown of your Holy Word: Serenity through Holy Words.
Holy Word: Serenity
A very strong, even “Miraculous” single target heal with a base 60 second cooldown. Cooldown is reduced when you cast Heal of Flash Heal by way of Holy Words. Use it on a target with low health (under 50%) for maximum effectiveness.
Renew
A small Heal-over-Time (HoT). You can use this to top up those who have lost minimal HP, especially during movement as it reduces the cooldown of your Holy Word: Sanctify by 2 seconds through Holy Words.
Heal
Your most basic go to heal. Slow casting but mana efficient. Use this when things are slow and quiet. Good for spamming to fill in the lulls of a fight. Reduces the cooldown of your Holy Word: Serenity through Holy Words.
Holy Nova
An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.
Prayer of Healing
An AoE heal that heals your target and 5 injured allies. It also reduces the cooldown of your Holy Word: Sanctify.
Holy Word: Sanctify
A strong target-to-location-based AoE heal on a 60 second cooldown. Cooldown reduced by 6 second by the use of Prayer of Healing, and 2 seconds by the use of Renew. Use it when required, while trying to have the maximum number of allies in the circle for maximum effect.
Prayer of Mending
A heal that you place on your target and bounces around. Put this on the tank before combat starts and every time off cooldown. You can use it on other party/raid members if you know your tank isn’t going to take damage first.
Desperate Prayer
An individual self-heal. Good for those sticky situations where you need to ensure you live to heal others. Costs no mana.
Divine Hymn
One of the strongest Heals a Priest has and a Holy Priest favorite! With a 3 minute cooldown, you’ll want to use this during heavy damage phases. Using it early means you should get at least one other chance to use it throughout the encounter.
Holy Priest Talents
Level Gained
Recommended Keybind
Angelic Feather
Probably the best option for most situations. Can be placed ahead of time for yourself or other players. However we favour the use of a self targeting instant macro.
Shining Force
A great option for multi-target control. Allows the tank to pick up the adds while you do what you do. Run!
Psychic Voice
A viable option, however the lack of control over those affected leaves one paranoid about pulling additional mobs!
Divine Star
A “boomerang” spell that heals everyone in a straight line in front and returns to you and heals again. Positioning is crucial for this spell to be effective. Good for stacked situations. Or a conga-line.
Halo
A heal that grows out to 30 yards and heals allies and damages enemies. Useful in dungeons but not recommended for close-quarter dungeons as you may pull additional mobs.
Power Infusion
Straight-forward 100% guarantee increase to your healing. Use it during heavy damage phases and go nuts! Use it early: use it again.
Grace
Evangelism
A strong cooldown to extend your Atonement buffs. This talent is viable in all raid situations unless you don’t have the opportunity to apply those Atonement buffs for some reason. In that case we recommend Luminous Barrier. The hardest talent in this row.
Trail of Light
Better suited for shorter duration encounters such as in dungeons. Or if you’re very comfortable with mana regeneration.
Enduring Renewal
Not really a great option in any scenario due to the use of Renew which is currently a bit weak.
Enlightenment
Faster mana regeneration. Better for longer fights. i.e. Raids.
Body and Mind
Perseverance
Due to the low use of Renew, particularly on yourself, this talent is worth skipping.
Censure
Good for single target control. Handy for an extra stun in the group.
Afterlife
Not as powerful as it was in Legion with the Legendary Cloak. Useful in rare situations, not recommended.
Light of the Naaru
A set and forget passive talent that reduces the cooldown for both Holy Words by an 33%, meaning you can effectively cast them both 33% extra. A flat heal increase but the strong cooldown based talents in this row tend to outweigh this.
Guardian Angel
Situational for times where you need heavy healing but don’t anticipate a death. If the target dies, this talent choice is wasted.
Symbol of Hope
Surge of Light
We find this talent really fun in the Holy play style. By chance. gives an extra instant Flash heal, helps with mana conservation and also reduces your Holy Word: Serenity through Holy Words. Great for dungeons especially if you find yourself Smiting to help the dps.
Binding Heal
Not as fun as the other two talents due to a cast time, however provides a fast efficient 2-target-plus-yourself heal. Great for topping up the raid. Also reduces the cooldown of your Holy Word: Serenity by way of Holy Words.
Piety
Divinity
Apotheosis
A very strong cooldown which works wonders in small-party content such as dungeons. You’ll want to spam your Flash Heal to access more Holy Word: Serenity‘s or spam your Prayer of Healing to access more Holy Word: Sanctify‘s. Additionally, if you went with Binding Heal, it has great synergy due to affecting both.
Benediction
Passive and efficient, this heal relies on constant Prayer of Mending casts. A little boring but provides consistent healing output.
Circle of Healing
Whilst this spell is great fun to use, with a rare instant heal with no cast time, unfortunately due to the strength and unison the other talents have with Holy Words, this spell isn’t ideal. But we still use it occasionally just for fun.
Angel’s Mercy
A good option for self preservation, but somewhat lacking for party/raid wide utility.
Cosmic Ripple
Provides the most healing compared to the utility of the other talents here. Guaranteed to increase your healing due to the heavy use of your Holy Word spells.
Holy Word: Salvation
Another strong cooldown built for Raids. While 12 minutes seems like a long cooldown, this is reduced substantially due to heavy Holy Word spell use.
Holy Priest Passive Abilities
Level Gained
Recommended Keybind
Focused Will
This simply reduces damage taken from melee attacks up to 30%.
Holy Words
A passive ability that
- reduces the cooldown of your Holy Word: Serenity when you cast Heal or Flash Heal,
- reduces the cooldown of Holy Word: Sanctify when you cast Prayer of Healing and
- reduces the cooldown of Holy Word: Chastise when you cast Smite.
Spirit of Redemption
Mastery: Echo of Light
Holy Priest Damage Spells
Level Gained
Recommended Keybind
Smite
This is a damage spell, but as a Disc Priest, also heals an injured party/raid member near to that damaged target through applied Atonements.
Holy Fire
Holy Word: Chastise
Does a small amount of damage but more importantly stuns the target for 5 seconds. Use this if you’re being attacked by a melee target to give the tank time to pick it up.
Holy Nova
An instant but weak heal/damage combo spell with no cooldown that emits a burst of light around you. As Discipline, applies Atonement to those healed.
Mistweaver Monk Spells
Mistweaver Monk Utilities
Level Gained
Recommended Keybind
Roll
Super fun movement ability. Use it to get out of trouble or get closer to your allies for healing.
Resuscitate
Resurrect your fellow party/raid members.
Zen Pilgrimage
This spell can be used to get to your class order hall.
Crackling Jade Lightning
Only use if you’re being attacked and need to knockback an enemy.
Detox
Removes all Magic, Posions and Diseases from a single target.
Paralysis
A great crowd control effect that you can use on an enemy that might be targeting you. Then the tank can pick it up.
Life Cocoon
A single-target cooldown to mitigate heavy damage to an individual. Ideal for tanks. This can be cast while channelling Soothing Mist, without interrupting it. It also increases the strength of your HoTs. Cast Soothing Mist, then Life Cocoon and follow up with an Enveloping Mist for good single target healing/mitigation.
Thunder Focus Tea
Boosts your next spell use of one of the following:
- Renewing Mist – Extend the duration of by 10 seconds.
- Enveloping Mist – Immediately heal for 200%.
- Vivify – Costs no mana.
- Rising Sun Kick – Reduces the cooldown by 9 seconds down to 1 second.
Leg Sweep
A handy spell to use against enemy mobs that might be hitting you, giving the tank a chance to pick them up.
Fortifying Brew
An individual spell to reduce your own damage. Use this when you’re taking heavy damage.
Reawaken
Transcendence
Place this where you know will be a safe place prior to trouble. When required to get out of a pinch, use Transcendence: Transfer to return to this safe place.
Transcendence: Transfer
Use this to swap position with your previous “safely placed” Transcendence spirit.
Mistweaver Monk Heals
Level Gained
Recommended Keybind
Vivify
A quick heal. As a Mistweaver, this spell also heals all allies with Renewing Mist on them. Use when you have a max. amount of Renewing Mist out to maximize the heal.
Soothing Mist
A channeled spell. While channeling, you may instant cast Enveloping Mist and Vivify. Should always be used prior to casting Enveloping Mist. Should only be used prior to casting Vivify if you need to continue healing the original target.
Enveloping Mist
A strong heal over time (HoT) with a long cast time and increases healing received by the target by 30% for the 6 seconds. Good for when a tank is going to take a big hit or a party member has been damaged considerably and isn’t being damaged. We recommend casting Soothing Mist to ensure an instant cast of this spell at all times.
Renewing Mist
This spell should be cast as much as possible at all times. Keep both charges off cooldown. Targets who have Renewing Mist when Vivify is cast will also be healed by Vivify. Thunder Tea Focus boosts Renewing Mist by extending it’s duration.
Essence Font
An AoE heal. Move around while casting to cover as many members as possible. Applies a HoT as well.
For those party/raid members that have this HoT, when you cast Vivify, Enveloping Mist or Renewing Mist on that target, then that target (and only that target) is healed by your Mastery: Gust of Mists twice, instead of once.
Revival
A strong raid-wide cooldown that will heal all allies and also dispel all magic, poisons and diseases from those allies.
Mistweaver Monk Talents
Level Gained
Recommended Keybind
Mist Wrap
A good option for increased healing through Enveloping Mist. Good for heavy single target healing such as tank healing.
Chi Wave
Random and inconsistent. Choose another talent on all occasions, except perhaps solo/quest content.
Chi Burst
A good option if you’re fistweaving and not running Mist Wrap as the heal is reasonable and it also applies the beneficial Mystic Touch buff.
Celerity
Not as strong as the other talents in this row.
Chi Torpedo
An increase to your straight line Roll distance with a buff applied afterwards. Not as much control as Tiger’s Lust.
Tiger’s Lust
The best option due to the full control of movement, along with the separation from Roll as an additional movement spell and the ability to place it on friendlies.
Lifecycles
Ideal if you forsee reasonable use of Enveloping Mist, such as while favouring tank healing. Fairly easy set and forget.
Spirit of the Crane
The ideal choice for the Fistweaving playstyle, espcially if you’re struggling on mana.
Mana Tea
A viable option, ideal for use during high burst damage/healing moments. Try and use it as close to on cooldown as possible.
Tiger Tail Sweep
Not a huge improvement on a baseline spell. A 2 yard increase and cooldown decrease isn’t enough to warrant using this.
Song of Chi-Ji
A fragile incapacitate which breaks or fails on any damage to the enemy. Not the best choice.
Ring of Peace
The go to talent in this row. Use it to protect an area, such as around yourself, from enemies, allowing the tank time to pick them up.
Healing Elixir
Probably only useful when solo. Apart from that, the other talents in this row are much stronger.
Diffuse Magic
Use this if you anticipate magic damage during an encounter.
Dampen Harm
Use this if you anticipate physical damage during an encounter.
Summon Jade Serpent Statue
We recommend this for strong tank healing or in times of heavy Soothing Mist use. It continues to channel a heal on your target for 30 seconds.
Refreshing Jade Wind
Not a fantastic option at most times, due to it’s high mana cost and using a global cooldown to cast, this talent is the weakest of the three.
Invoke Chi-Ji, the Red Crane
A strong option for all situations. A click and forget but uncontrollable raid-wide heal. Just let him do his thing. Costs no mana and allows you to continue healing with other spells.
Focused Thunder
Empowers the next two spells after using Thunder Focus Tea. We recommend this for dungeon play as it can indirectly enhance your single target healing, while the other two talents shine more in AoE.
Upwelling
Recommended for the standard Mistweaver build, every 6 seconds Essence Font spends not on cooldown, you get an extra bolt up to a maximum of 18. It also increases the duration of the HoT that Essence Font applies. Due to the increase of possible targets covered by the HoT, there are more targets to benefit from Mastery: Gust of Mists.
Rising Mist
Recommended for the Fistweaving build. Using Rising Sun Kick heals all targets with Renewing Mist, Enveloping Mist and Essence Font HoTs on them and also extends those HoTs by 2 seconds. Use Rising Sun Kick after using Essence Font for maximum efficiency.
Mistweaver Monk Passive Abilities
Level Gained
Recommended Keybind
Teachings of the Monastery
This gives a flat 15% chance to reset the cooldown on your Rising Sun Kick. Each time you strike with Tiger Palm, you gain a buff that causes your next Blackout Kick to strike an additional time, up to a total of 3. So without this buff, your Blackout Kick will strike once. So, after striking with Tiger Palm, your Blackout Kick will strike for 2 times in total, after 2 Tiger Palms, it will strike for 3 in total and after 3 Tiger Palms, 4 strikes in total (this is the max). Paired with the talent Spirit of the Crane, which returns 0.65% mana for each Blackout Kick, this could then return 1.95% with a full 3 stacks of Teachings of the Monastery.
Mystic Touch
A beneficial passive for all dungeons and raids, providing a 5% damage increase to an enemy for the whole group when you strike them using your physical attacks, which you usually would.
Mastery: Gust of Mists
Provides a small heal (based on mastery stat) to only the receiving target of Renewing Mist (initial application only), Enveloping Mist and Vivify. If that target has the HoT that is applied by Essence Font, then that target will receive 2 small heals instead of one.
Mistweaver Monk Damage Spells
Level Gained
Recommended Keybind
Rising Sun Kick
A melee spell which through the talent Rising Mist, heals all allies with current Renewing Mist, Enveloping Mist or Essence Font HoTs on them, as well as extend their duration.
Crackling Jade Lightning
Only use if you’re being attacked and need to knockback an enemy.
Resto Druid Spells
Resto Druid Utilities
Level Gained
Recommended Keybind
Dash
A utility that increases your movement speed for a decent amount of time. A great ability to get out of the fire, or to get closer to those who need healing.
Dreamwalk
This is a teleport spell which will take you to the Emerald Dreamway, where you may choose where you would like to portal to around Azeroth.
Revive
This is of course to bring party and raid members back to life. Must be used out of combat.
Prowl
Use this to activate Cat Form and be stealthed, allowing you to move around past enemies without being detected (unless you get to close).
Aquatic Form
Allows you to move faster underwater, rarely used during encounters but it can come in handy.
Travel Form
Allows you transform into a form that allows faster movement in all situations.
Nature’s Cure
Removes all magic, poison and curse debuffs from the target.
Entangling Roots
Use this to root enemies in place. Used for CC, but keep note if anyone goes near a trapped target they could still be hit by melee. Enemy spell-casters can still cast freely.
Barkskin
A self-defense spell to use if you’re being hit by melee or spell damage. Use it as often as possible when required.
Stag Form
Only useable outdoors, shapeshift into a Stag for faster movement and removing snare effects.
Rebirth
This is your brez (battle resurrection). Use this when a party/raid member dies during a fight. Best to wait for a lull in damage so they don’t die immediately again. Use on a Tank first!
Innervate
This can be used during heavy-healing phases to allow a healer (yourself or another) to cast freely without mana-cost. Select target and use.
Ironbark
A defensive cooldown, similar to Barkskin, but can be cast on other targets as well as yourself.
Soothe
This spell removes Enrage effects, including the Mythic+ affix: Raging.
Flight Form
A fun “instant mount” spell that you can use when outside and not in combat.
Ursol’s Vortex
A crowd control spell to keep enemies within a cyclone, helps to keep the baddies away.
Hibernate
Used to put Beasts and Dragonkin to sleep. Rarely used during encounters.
Revitalize
A party/raid-wide resurrection spell to bring party and raid members back to life.
Resto Druid Heals
Level Gained
Recommended Keybind
Regrowth
A fast but high-mana cost heal that heals a decent amount instantly (which can crit) and then places a Heal-over-Time (HoT) on the target. Use this when you have a low health party/raid member and need to heal them up quickly. Don’t use it too much, it uses a lot of mana! Best to use with Omen of Clarity which gives you a free cast.
Rejuvenation
This is a Heal-Over-Time (HoT) spell and is your go-to healing spell. Keep one on the tank/s at all times and use it on party/raid members in anticipation of incoming damage. One of your most used spells.
Swiftmend
A strong instant heal with a 25 second cooldown. Use this as often as you can on targets that need healing fast.
Lifebloom
This is a moderate Heal-over-Time (HoT) spell that should be applied to a tank. When it expires, it will proc a large heal on that same target. Only let it expire if the target is in need of a large heal – then re-apply ASAP. This is the only spell that procs Omen of Clarity and provides you with Clearcasting, giving you a free Regrowth cast.
Wild Growth
Your number one AoE heal, which places a HoT on each target up to 6, which you’ll be using almost every time it comes off cooldown. Even when tank healing. The early HoT ticks for more and gets less and less with each tick.
Efflorescence
This spell places a mushroom beneath your target allowing you to have a constant AoE healing around your Mushrooms heailng 3 injured targets within 10 yards. You will want to have this down and under targets at all times possible.
Tranquility
A channeled spell that’s good for heavy damage phases, one of those ‘oh crap!’ spells. Use it early in a heavy damage phase so you can use it more than once in a fight. Be sure not to move or the heal will stop!
Resto Druid Talents
Level Gained
Recommended Keybind
Abundance
Prosperity
Cenarion Ward
Tiger Dash
Renewal
Wild Charge
Balance Affinity
Feral Affinity
Guardian Affinity
Mighty Bash
Mass Entanglement
Typhoon
Soul of the Forest
Cultivation
Incarnation: Tree of Life
Inner Peace
Stonebark
Spring Blossoms
Photosynthesis
Germination
Flourish
Resto Druid Passive Abilities
Level Gained
Recommended Keybind
Ysera’s Gift
Fairly simple. A slow, constant Heal over Time on yourself, unless your HP is 100% at which point it is a slow Heal over Time on another nearby injured ally.
Omen of Clarity
A passive ability gained by having Lifebloom active on a target so you don’t need to worry about it so much, but it’s worth mentioning. It gives you a Clearcasting buff, which makes your next Regrowth cost no mana. Try and use it whenever it procs.
Mastery: Harmony
Basically, for each heal over time you have on a target, your mastery boosts your healing done to them by your mastery percentage. If you have 15% mastery, and three hots on the target, then it increases the healing on that target by 45% (3 x 15%).
Resto Druid Damage Spells
Level Gained
Recommended Keybind
Solar Wrath
A basic damage spell with a cast time.