Holy Paladin Spells
Welcome to the Holy Paladin Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.
We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help.
Please hover over spell names in the second column to read the in-game tool tip of that particular spell.
Holy Paladin Healing Spells
These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cool down times and some will not.
Holy Paladin Healing Spells
A fast, strong, but more expensive heal. If you cast this on the target that has the Beacon of Light on them, you’ll get a bit of mana back.
An instant and mana efficient blast which heals friendly targets or damages hostile targets for a moderate amount. When the heal is critical, through Infusion of Light, your next Holy Light cast time is reduced by 1.5 seconds or your next Flash of Light heal is increase by 50%.
This is your most basic go to heal. A strong slow heal for a low amount of mana. When used on your Beacon of Light you get back a little bit of mana.
Light of Dawn is your go-to AoE Heal. Heals up to 5 friendly most-injured targets within a 15 yard frontal cone. Also heals your Beacon of Light for 50% of the total healing done.
A heal that hurts you! Heal an ally, damage yourself as a sacrifice.
Lay on Hands heals your target for 100% of your maximum health. If you have 10k Health, this will heal your target for 10k. Good for emergencies, often on a tank but can be used on anyone including yourself (You can’t heal if you’re dead). It will place the Forbearance debuff on the target.
Holy Paladin Utility/Cool down Spells
These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.
Holy Paladin Cooldown/Utility Spells
Good for when an enemy is hitting you. Use it on them to stun them, then run away and heal! Should give the tank time to pick the enemy up.
Brings a party/raid member back to life. Can only be used out of combat.
Good for situations where you need to focus on others and lets you forget about your own HP for 8 seconds. Places the debuff: Forbearance on you.
Place this on a target that will need healing while you heal others, such as tank. Heals on other targets will heal this original target for 40%. At level 52, this will also return 30% mana when using Holy Light or Flash of Light.
This will remove 1 disease or 1 poison debuff. It removes all debuffs from one target at a time with a cooldown of 8 seconds.
Good for helping keep yourself up during those heavy magical damage phases.
Use this to protect someone in your party/raid that is getting attacked that shouldn’t be. Will place the Forberance debuff on you.
Good if you or a party/raid member is being slowed or their movement is impaired, Doesn’t work on dazed targets. Slowing or movement impairing effects can’t be re-applied during these 6 seconds.
This is a spell that will resurrect all party/raid members when out of combat.
This enhances your Aura which you choose as your level 60 tier 4 talent. Head to Holy Paladin Talents & Specs to see the options available.
Useful for heavy damage periods, this increases your healing by 20%. Use as often as you can or need to.
All classes also have extra spells and abilities available to them through talents which you can view on the Holy Paladin Talents & Specs page.