Home » Priest » Disc Priest » Disc Priest Talents & Specs

Disc Priest Talents & Specs

Welcome to the Disc Priest Talents & Specs page! There are no longer “cookie cutter” or straight forward talent builds, meaning each character can be individual and players are more free to choose. However, this also means it can be harder for those just starting out as a Disc Priest with less guidelines provided.

So we’re going to help you out by providing you with a starting point with regards to choosing talents. You’re free to choose others straight away or you can wait until you’re more comfortable with the Disc Priest class, and then re-jig your setup, but we’ll provide you with an “almost” fool-proof setup to get you started healing successfully.

First thing to do is of course, choose your specialization and because we want to focus on healing as Disc, your specialization will be Discipline(Disc). Choosing Disc as your specialization will immediately give you access to all the Disc spells and passive abilities that your level allows to improve your ability to heal. To learn about the spells you will receive when choosing your specialization at maximum level, you can see all spells on the Disc Priest Spells page and get a grasp for what each does.

In terms of talents, here’s the setup we recommend choosing, what tier they appear in, what level you can gain it, the category, what the spell does and the suggested key bind for that spell (if it is an active spell, rather than passive). Hover over the spell name to get the detailed tooltip of that spell or visit that spell’s page.

1
Heal Enhancements
15
Heal Enhancements

If you heal a target that at the time has below 35% HP, your healing and damage to all targets is increased by 10% for 8 seconds following. A great option should you find you're often healing members with low HP.

A more difficult talent to slot into the Disc's toolkit, it can help to increase damage when required, but not a favourable talent.

X
2
Movement
30
Movement

Unfortunately doesn't apply to every use of Power Word: Shield as it has a 6 second internal cooldown, so it isn't as controllable as first thought.

A viable option if you believe you won't move much during an encounter and also intend on shadow-mending yourself often. However, we favour the movement talents over this talent.

Shift+X
3
Mana Regen/Conservation
45
Mana Regen/Conservation
V
4
Crowd Control
60
Crowd Control

A viable option, however the lack of control over those affected leaves one paranoid about pulling additional mobs!

A decent option for single target crowd control, allowing you to CC while continue healing. You will need to kill the mob once the CC ends after 30 seconds.

Shift+V
5
Healing Output
75
Healing Output

Not a bad option for some AoE healing. It is best reserved for healing after damage when you know that damage will be followed by a lull due to the 6 second debuff. A more complicated playstyle required.

G
6
Healing Spells
90
Healing Spells

This talent replaces your Shadow Word: Pain with stronger damage and a longer duration. Also spread's to nearby enemies on Penance use. Great to option to help out the DPS.

Shift+G
7
Healing Spells
100
Healing Spells
Shift+C

Again, we wish to stress that all talents are viable for a healer, depending on your play style, but these are what we recommend for those starting out. Now that you’ve got talents set up, head onto the Disc Priest Glyphs page.

Originally published on December 4th, 2012 by on HealingWoW.com, Last modified: .

Find more posts by by going to the Archive, or navigate to Disc Priest's main page.