Resto Druid Spells
Welcome to the Resto Druid Spells page, where we go over all the important spells you’ll need as a healer. We may not cover all spells as some may not be applicable to healing.
We provide you with a visual icon for each spell helping you to associate spells with their icons, the name of the spell, a description for what we believe is best use, the level the spell is gained and the recommended key binding for that spell. Please note that all parts of this page are a guide only and you’re free to use a spell how you wish and key bind your spells any way you want. We don’t guarantee success through this spell use/key binding but hopefully it will help you get started.
Resto Druid Spells are listed in Level Gained order. Please hover over spell names in the second column to read the in-game tooltip of that particular spell.
Druid Healing Spells
These are the spells that provide your character the ability to keep yourself and party/raid members alive. Read through them and get well acquainted with the way they work with each other. Some of these spells will have cooldown times and some will not.
Druid Healing Spells
A fast but high-mana cost heal that heals a decent amount instantly (which can crit) and then places a Heal-over-Time (HoT) on the target. Use this when you have a low health party/raid member and need to heal them up quickly. Don’t use it too much, it uses a lot of mana! Best to use with Omen of Clarity which gives you a free cast.
This is a Heal-Over-Time (HoT) spell and is your go-to healing spell. Keep one on the tank/s at all times and use it on party/raid members in anticipation of incoming damage. One of your most used spells.
A strong instant heal with a 25 second cooldown. Use this as often as you can on targets that need healing fast.
This is a moderate Heal-over-Time (HoT) spell that should be applied to a tank. When it expires, it will proc a large heal on that same target. Only let it expire if the target is in need of a large heal – then re-apply ASAP. This is the only spell that procs Omen of Clarity and provides you with Clearcasting, giving you a free Regrowth cast.
Your number one AoE heal, which places a HoT on each target up to 6, which you’ll be using almost every time it comes off cooldown. Even when tank healing. The early HoT ticks for more and gets less and less with each tick.
This spell places a mushroom beneath your target allowing you to have a constant AoE healing around your Mushrooms heailng 3 injured targets within 10 yards. You will want to have this down and under targets at all times possible.
A channeled spell that’s good for heavy damage phases, one of those ‘oh crap!’ spells. Use it early in a heavy damage phase so you can use it more than once in a fight. Be sure not to move or the heal will stop!
These are spells that you are able to use once every once in a while, depending on the spell. They can help you to get out of a bind or enhance your healing. There are even defensive spells to help keep yourself alive.
A utility that increases your movement speed for a decent amount of time. A great ability to get out of the fire, or to get closer to those who need healing.
This is a teleport spell which will take you to the Emerald Dreamway, where you may choose where you would like to portal to around Azeroth.
This is of course to bring party and raid members back to life. Must be used out of combat.
Use this to activate Cat Form and be stealthed, allowing you to move around past enemies without being detected (unless you get to close).
Allows you to move faster underwater, rarely used during encounters but it can come in handy.
Allows you transform into a form that allows faster movement in all situations.
Removes all magic, poison and curse debuffs from the target.
Use this to root enemies in place. Used for CC, but keep note if anyone goes near a trapped target they could still be hit by melee. Enemy spell-casters can still cast freely.
A self-defense spell to use if you’re being hit by melee or spell damage. Use it as often as possible when required.
Only useable outdoors, shapeshift into a Stag for faster movement and removing snare effects.
This is your brez (battle resurrection). Use this when a party/raid member dies during a fight. Best to wait for a lull in damage so they don’t die immediately again. Use on a Tank first!
This can be used during heavy-healing phases to allow a healer (yourself or another) to cast freely without mana-cost. Select target and use.
A defensive cooldown, similar to Barkskin, but can be cast on other targets as well as yourself.
This spell removes Enrage effects, including the Mythic+ affix: Raging.
A fun “instant mount” spell that you can use when outside and not in combat.
A crowd control spell to keep enemies within a cyclone, helps to keep the baddies away.
Used to put Beasts and Dragonkin to sleep. Rarely used during encounters.
A party/raid-wide resurrection spell to bring party and raid members back to life.
Resto Druid Passive Abilities
Fairly simple. A slow, constant Heal over Time on yourself, unless your HP is 100% at which point it is a slow Heal over Time on another nearby injured ally.
A passive ability gained by having Lifebloom active on a target so you don’t need to worry about it so much, but it’s worth mentioning. It gives you a Clearcasting buff, which makes your next Regrowth cost no mana. Try and use it whenever it procs.
Basically, for each heal over time you have on a target, your mastery boosts your healing done to them by your mastery percentage. If you have 15% mastery, and three hots on the target, then it increases the healing on that target by 45% (3 x 15%).
Resto Druid Damage Spells
A basic damage spell with a cast time.
Now you’ve seen all the spells that are available to you, why not head onto the next page, Resto Druid Talents & Specs and find out what talents we recommend you take.