Basically, for each heal over time you have on a target, your mastery boosts your healing done to them by
A passive ability gained by having Lifebloom active on a target so you don’t need to worry about it so
Fairly simple. A slow, constant Heal over Time on yourself, unless your HP is 100% at which point it is
Provides a small heal (based on mastery stat) to only the receiving target of Renewing Mist (initial application only), Enveloping
A beneficial passive for all dungeons and raids, providing a 5% damage increase to an enemy for the whole group
This gives a flat 15% chance to reset the cooldown on your Rising Sun Kick. Each time you strike with
Fairly straightforward. The Mastery stat from gear etc increases the amount of healing you do and the strength of your
Has a chance to increase your the heal or damage done by your Penance by 50%. This in turn can