Not a bad option for some AoE healing. It is best reserved for healing after damage when you know that damage will be followed by a lull due to the 6 second debuff. A more complicated playstyle required.
2.79% of base mana12 sec cooldown
Requires: Level 75
Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for 5,283, but leaves a shell on them that absorbs the next 2,641 healing they receive within 6 sec.
40 yd range