Warlords of Draenor, the next World of Warcraft expansion has been announced at Blizzcon this weekend and with it Blizzard has revealed that we’ll be levelling up to level 100. Dinging at maximum level will give us access to another talent point and Blizzard has given us an early look at the possible talents available to characters.
We’re going to go through these early talents and what they could mean to us healers, starting with the Resto Druid level 100 talents.
Remember, this is only announcement based talents and we may not ever see any of them. This is just a view on the possibility of what we could see in the next expansion: Warlords of Draenor.
Touch of Elune
- Balance (Sunfall)
- Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.
- Feral (Lunar Inspiration)
- Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.
- Guardian (Guardian of Elune)
- Instant, 1.5 sec cooldown
- Requires Bear Form
- Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec.
- Replaces Frenzied Regeneration.
- Restoration (Moment of Clarity)
- Omen of Clarity now lasts 5 sec, instead of 1 cast.
Touch of Elune is the first of the three new talents available to all Druids at level 100. This talent is different for each specialization and for Resto Druids, Touch of Elune gives us “Moment of Clarity”, a passive “always on” change to our Omen of Clarity spell. It will enhance our Omen of Clarity, giving our Lifeblooms a chance to enter a Clearcasting state for 5 seconds, instead of just the next cast.
This means during that 5 second period we should be able to get out an extra 1-2 casts of Regrowth or Healing Touch. Not too bad a boost and would be quite situational. Not ideal if you’re not finding the time to weave extra casts in between extra spells. It could really help getting one player up and healed as fast as possible.
As Omen of Clarity is a mana-saving talent this is going to be great for those finding themselves starved of mana.
- Will of Malfurion
- Balance (Zenith)
- Targets all enemies within 60 yards and accelerates the caster’s Moonfire and sunfire effects, causing them to deal damage at 400% of the normal rate for 4 sec.
- Feral (Bloody Thrash)
- Thrash now also spreads Rake to other damaged enemies.
- Guardian (Malfurion’s Tenacity)
- Increases your Armor by 200% of your Agility.
- Restoration (Germination)
- Genesis now also extends Rejuvenation by 1 sec after hastening it.
Will of Malfurion is another talent that effects an already existent spell, which is Genesis. Genesis as you probably already know speeds up our Rejuvenation for some burst healing. Will of Malfurion for Resto Druids (Germination) will add an additional tick to the end of our Rejuvenation spell. This will give us just that little bit more burst on top of whats already output. This will depend on your Rejuvenation use for each encounter.
- Might of Malorne
- Balance (Equinox)
- Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.
- Feral (Savagery)
- Savage Roar is now passive.
- Guardian (Bristling Fur)
- After using Enrage, the next attack against you will deal 50% less damage.
- Restoration (Rampant Growth)
- Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.
Once again, we see a new talent passively effecting one of our already available spells, Swiftmend. This is a pretty interesting talent, as it consumes the Regrowth or Rejuvenation but doesn’t cause Swiftmend to go into cooldown. This could make Swiftmend a spammable burst healing spell on any target that already has Regrowth or Rejuvenation. This gives us Resto Druids a little more burst healing and can make that burst healing a little more controlled than the other 2 talents available.
Looking at these talents we can see two trends appearing.. 1) Resto Druids near more burst healing and 2) the talents are all passive effects on old spells. While these spells should help our burst healing, we’re a little disappointed that we won’t be seeing anything really “new” in our talent tree for Resto Druids. We’ll need to see what spells will come as we level up to level 100 to join these new talents.
Again, this is very early information and none of these may ever see the light of day, but it’s good to see where we’re headed.
What do you think? Do you think these could fit nicely into our arsenal? Are you excited about playing your Resto Druid in the new expansion?