A channeled spell that’s good for heavy damage phases, one of those ‘oh crap!’ spells. Use it early in a heavy damage phase so you can use it more than once in a fight. Be sure not to move or the heal will stop!
18.39% of base mana3 min cooldown
Requires: Level 80
Heals all allies within 40 yards for 8,020 over 7.5 sec. Each heal heals the target for another 312 over 8 sec, stacking.Healing increased by 100% when not in a raid.