Holy Paladin Utilities
Good for when an enemy is hitting you. Use it on them to stun them, then run away and heal! Should give the tank time to pick the enemy up.
Brings a party/raid member back to life. Can only be used out of combat.
Good for situations where you need to focus on others and lets you forget about your own HP for 8 seconds. Places the debuff: Forbearance on you.
Place this on a target that will need healing while you heal others, such as tank. Heals on other targets will heal this original target for 40%. At level 52, this will also return 30% mana when using Holy Light or Flash of Light.
This will remove 1 disease or 1 poison debuff. It removes all debuffs from one target at a time with a cooldown of 8 seconds.
Good for helping keep yourself up during those heavy magical damage phases.
Use this to protect someone in your party/raid that is getting attacked that shouldn’t be. Will place the Forberance debuff on you.
This is a spell that will resurrect all party/raid members when out of combat.
This enhances your Aura which you choose as your level 60 tier 4 talent. Head to Holy Paladin Talents & Specs to see the options available.
Useful for heavy damage periods, this increases your healing by 20%. Use as often as you can or need to.
Holy Paladin Heals
A fast, strong, but more expensive heal. If you cast this on the target that has the Beacon of Light on them, you’ll get a bit of mana back.
An instant and mana efficient blast which heals friendly targets or damages hostile targets for a moderate amount. When the heal is critical, through Infusion of Light, your next Holy Light cast time is reduced by 1.5 seconds or your next Flash of Light heal is increase by 50%.
This is your most basic go to heal. A strong slow heal for a low amount of mana. When used on your Beacon of Light you get back a little bit of mana.
Light of Dawn is your go-to AoE Heal. Heals up to 5 friendly most-injured targets within a 15 yard frontal cone. Also heals your Beacon of Light for 50% of the total healing done.
A heal that hurts you! Heal an ally, damage yourself as a sacrifice.
Lay on Hands heals your target for 100% of your maximum health. If you have 10k Health, this will heal your target for 10k. Good for emergencies, often on a tank but can be used on anyone including yourself (You can’t heal if you’re dead). It will place the Forbearance debuff on the target.
Holy Paladin Talents
A proactive spell, use it in preparation of damage and it will heal 5 seconds later. Good for most situations.
Not a bad option but is more mana intensive in the long run. Also the location is locked after movement so not great for movement heavy fights.
Not ideal for starters as it requires the use of a melee ability on an enemy for it to be used. Test this out once you’re comfortable healing.
This is another option to go for, particularly in dungeons as Rule of Law isn’t as effective in dungeons, due to often short range to targets.
Straight forward reduction to our strong cool downs: Divine Shield, Divine Protection and Lay on Hands. This is a very simple talent and it is probable you will use one of these more than once in an encounter.
Increases the range of your heals including your Mastery. Use this if your raiding as it really helps to improve your heals to those far-reaching targets. If you’re in a dungeon, it isn’t as effective as you’re often not far from others.
This talent requires us to use Judgement on enemy targets and the other talents within this tier are competitive anyway, which is why recommend a talent other than this one.
Another target-based form of crowd control. Can be useful at times.
We like this as it doesn’t require a target and works on all types of mobs. Good for when mobs are attacking you.