Not a bad option but is more mana intensive in the long run. Also the location is locked after movement so not great for movement heavy fights.
28% of base mana1 min cooldown
Requires: Level 15
Hurls a Light-infused hammer to the ground, dealing 802 Holy damage to nearby enemies and healing up to 6 nearby allies for 489, every 2 sec for 14 sec.
40 yd range